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- General - Rumor on TS 5
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The difference with Paradox DLC packs in comparison to the things EA pukes out at regular intervals is that, imho, the Paradox packs deliver their money's worth in content, and at least some of the Games do get large expansions as well as smaller DLCs. |
Well, if we're talking about Paradox sim games, let's mention Surviving Mars which I've enjoyed a lot (not nearly as much as Subnautica which I've also been playing recently but that's a whole other issue). Paradox has chops with city simulators (see also Cities in Motion which preceeded Cities Skylines). Not sure they would be able to produce such a quality life simulator though. There are a number of city/system sims around but not so much life simulators. Still, if anyone was going to do it, I think Paradox would be an excellent choice.
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Okay, I've gotten a bit lost here. Is there a sims game by paradox? |
I was kind of joking about CKII, but it is a game that's primarily about characters and their families and their legacy and their story, and it's also a sandbox, so it does scratch the same itch, for me.
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1: The art style of 2
2: The gameplay of 2
3: Create A Style from 3
4: Open-World like 3-4
5: Maybe a few building things from 3-4 but mostly like 2
Maybe I'm alone on this haha
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Now The Urbz is console and I was obviously mistaken. You can't visit inside a neighbor's house in Sims 4 without a loading screen, there are no areas or districts, and your options for adding lots and hood deco and personalizing those areas are severely limited. That limitation really impeded my enjoyment of Sims 4.
For me, a semi-open world might have been a good compromise between the open world of Sims 3 and loading screens of lots in Sims 2 hoods, provided there was a way to add custom districts or make custom hoods with districts. I was hoping to see that in Sims 5. However, that may not come to pass, from what we're seeing.
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One thing I did actually really like from 3 was the trait system |
I still think they should combine the two systems. The point system from 2 for the five basic aspects (nice vs. grouchy etc) and then five traits that add further characterization like "Commitment Issues" and "Loves the Outdoors" and stuff.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
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I still think they should combine the two systems. The point system from 2 for the five basic aspects (nice vs. grouchy etc) and then five traits that add further characterization like "Commitment Issues" and "Loves the Outdoors" and stuff. |
I actually thought the trait system as is could use a point system. So, for example three or five grades of being a loner. 5 (or maybe just 3) is the highest who will run when they even see someone come too close and never leaves the house while 1 would be someone who is fine alone but doesn't mind other sims too much.
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But modders are great. One day, when source code gets released, or we get some extremely interested and talented individual with lots of free time on their hands (look up Rhys and FreeSO/Simitone restoration of Sims Onine and original Sims game), I'm sure that that day will be glorious :D
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P.S. Sorry for my bad english.
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Arkane studios puts out "Immersive Sim" games (Dishonored Series, the recent Prey) too bad they can't put more Sim into that and give people who are sick of EA a viable alternative. (That is the one big downside to EA having a monopoly in Sims like games. No one else has an alternative to buy instead to fill their Sim wants without having to give EA their money.)
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I still prefer Sims 2, as unlike sims 3, it has some sense of connectivity and is not a pain in the ass to run.
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I still think they should combine the two systems. The point system from 2 for the five basic aspects (nice vs. grouchy etc) and then five traits that add further characterization like "Commitment Issues" and "Loves the Outdoors" and stuff. |
It does not take much actually right now to make traits viable (although not affecting gameplay)-All you need to do is 'translate' some of the information in the 'interests', hobbies, and personality sitting in Sims 2 right now.
For example, "Loves Nature"-that describes a 'nature' hobbyist. A Romance Sim almost always has 'commitment issues', and some of the zodiac sign traits are pretty much descriptive of other traits like "grouchy' and "a loner'.
So one can use the traits from 3 to incorporate into 2, but it does take some imagination. Too bad we can't expand the system in 2 to actually do anything with them.
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It does not take much actually right now to make traits viable (although not affecting gameplay)-All you need to do is 'translate' some of the information in the 'interests', hobbies, and personality sitting in Sims 2 right now. For example, "Loves Nature"-that describes a 'nature' hobbyist. A Romance Sim almost always has 'commitment issues', and some of the zodiac sign traits are pretty much descriptive of other traits like "grouchy' and "a loner'. So one can use the traits from 3 to incorporate into 2, but it does take some imagination. Too bad we can't expand the system in 2 to actually do anything with them. |
Oh definitely!
I was thinking more along the lines of offering an extra level of customization in addition to the points and Aspirations. Like a Romance Sim who has the Trait "Commitment Issues" would roll different wants from one who is a "Hopeless Romantic" (the first would be the classical 2 Romance Sim like Don Lothario, the second one would be more of a monogamist who hopes to find and hold onto one partner they share a deep love with) likewise a family Sim with commitment issues might ot want to marry, but would be very interested in interactions with, and the well-being of their brothers/sisters, nieces and nephews and might even want to have kids without getting married.
I do incorporate them somewhat into 2 anyways, like when I play Pleasantview, I tend to play Nina Caliente and Bella Goth as the "hopeless romantic" variation. But it would be nice to have it actually be part of the gameplay and be able to get random traits upon the Sim aging up so that I might be more obviously suprised by the way my Sims develop.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
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EA has finished Sims 2 Support cycle. They have nothing to do with the game itself besides only owning legal rights to it. Which means they CAN do anything they want with it, but that they WONT and don't have any plans to. |
EA must have allocated some developer time to recent tweaks to the UC to help it to run better under Windows 10, which is quite good considering they give it away free and derive no income at all from it. Presumably fixing it was cheaper than answering support calls. So maybe, just perhaps, if they had a little current revenue from The Sims 2, they could pay somebody to try to fix the VBTs, or, at the very least, disable the "Destroy my game now" buttons.
I know that EA's greed is legendary, but personally, because I came so late to it, I got my game for next to nothing. The cost was certainly minimal (little more than £10 in total) in comparison to the endless hours of pleasure it has given me. I bought my last EP (University) second hand. I would undoubtedly have bought it new (and paid substantially more for it) if EA had only been willing to sell it to me.
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Every time I sign into Origin, the first thing I see is Sims 4!
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
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Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
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