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Lab Assistant
Original Poster
#26 Old 17th May 2018 at 7:24 AM
park 4 is up ^^
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Mad Poster
#27 Old 17th May 2018 at 12:34 PM
Quote: Originally posted by mirta123
park 4 is up ^^

While I know what you have meant by the idea of "Audience mismatch" and I agree that it is kinda an issue for veteran simmers, but the points are provided kinda implies the reasons why you wouldn't like the past games and that they failed you also for common factors: pets pregnant sims can't die apart from old age, and hamsters death means nothing to the emotions of owners. And has alcohol even existed in TS Series games? No. And barfing & farting tends to appeal to immature boys than teenage girls.

P.S. Sorry for my bad english.
Lab Assistant
Original Poster
#28 Old 17th May 2018 at 6:18 PM
Quote: Originally posted by SneakyWingPhoenix
While I know what you have meant by the idea of "Audience mismatch" and I agree that it is kinda an issue for veteran simmers, but the points are provided kinda implies the reasons why you wouldn't like the past games and that they failed you also for common factors: pets pregnant sims can't die apart from old age, and hamsters death means nothing to the emotions of owners. And has alcohol even existed in TS Series games? No. And barfing & farting tends to appeal to immature boys than teenage girls.


Pregnant death was stopped in The Sims 3. In The Sims 2 pregnant sims can and do die, quite horrifically. Couple that with insane need loss and we got ourselves an actual challenge. I don't think that The Sims 1 and The Sims 2 expressively called it alcohol (they called it just "drink" I believe), The Sims Medieval DID call it alcohol. It's only The Sims 3 and The Sims 4 that calls it "juice" and "sugar rush". Which to me is just horribly odd.

In The Sims 3 and back, small pets deaths do cause sadness. Your sims cry as they clean the dead animal. The Sims 4 is the first one to have none of that.
Mad Poster
#29 Old 17th May 2018 at 6:28 PM
Quote: Originally posted by HarVee
I'd say if one really wants to get sentimental, one could further argue the series lost its fundamental purpose after the second title, and was redeemed with the 4th.


Hardly so. Checking off a list (explicit or hidden) doesn't entail a return to strategy.
Mad Poster
#30 Old 17th May 2018 at 8:59 PM Last edited by SneakyWingPhoenix : 20th May 2018 at 10:54 AM.
Quote: Originally posted by mirta123
Pregnant death was stopped in The Sims 3. In The Sims 2 pregnant sims can and do die, quite horrifically. Couple that with insane need loss and we got ourselves an actual challenge. I don't think that The Sims 1 and The Sims 2 expressively called it alcohol (they called it just "drink" I believe), The Sims Medieval DID call it alcohol. It's only The Sims 3 and The Sims 4 that calls it "juice" and "sugar rush". Which to me is just horribly odd.

In The Sims 3 and back, small pets deaths do cause sadness. Your sims cry as they clean the dead animal. The Sims 4 is the first one to have none of that.

OK. You doI stand correct.

P.S. Sorry for my bad english.
Top Secret Researcher
#31 Old 18th May 2018 at 12:08 AM
There is nothing strategic in 4th installment. Sims route way better than ever, the needs are the most tame, free will focuses mostly on statisfying needs and does that perfectly, environment just needs to be slightly nicer and they will be happy to heavens, just from simple decor. Small, encased area that they inhabit is enough for them to automatically socialise and really, there is no point for player to even strategize or form a connection with sims themselves.

When the game plays itself, it really cannot be called a game. The only thing a player CAN do in this game is complete a set of goals that are essentially the same with no reward for the player whatsoever.
Field Researcher
#32 Old 18th May 2018 at 6:37 AM
Quote: Originally posted by Gargoyle Cat
Wut? I'm not being snarky, but what does the bolded mean? I have a land line, no cell phone. I still buy newspapers. Sometimes I thumb through them, but for the most part, they are for my birds to poop on. Last week when I ordered a case of dog food, I also bought a CD. It is the new album put out by my favorite band. Yeah I could have downloaded it, but computers crash and if mine do, I still have the album to listen to. I still spend money on postage to send things like thank-you cards, ect...

The only digital media I use is for books. I borrow them from our local library, listen to whatever audio book that tickles my funny bone at the moment, then delete it when I'm done. If I don't finish it for some reason, the link expires and I delete the files. Audio books allow me to do other things while I'm listening.

I don't live under a rock or in a cave. EA ( or any other company for that matter) is not going to dictate me what is 'relevant'.

Totally agree. It’s funny by the way how I see fans claiming Sims 4 is more ageless than the predecessors thanks to the art style (which is highly disputable in itself but ok), but when you stuff a game with just very popular and current fashions, you’re bound to have a very outdated game in a few years time.

I agree with the OP Sims 4 caters just one type of simmer and it’s clearly not me either.
Field Researcher
#33 Old 18th May 2018 at 6:51 AM
Quote: Originally posted by HarVee
The Sims series was initially a game about architecture. But Will and the team at Maxis saw that they needed something to fill these virtual homes with. Thus these Sims were created and the dollhouse evolved into a strategy game first with basic sandbox and simulation elements. You mention TS1, and it's apparent upon playing it, that first game was never a true sandbox, nor an in-depth simulation game. These game elements were used to primarily to compliment the base strategy which still has its roots in architecture. There is a game menu which scores your house and lot and to do that you needed to be able to create and decorate a lot. This menu in itself sums up enough of what the first titles primary focus was on. The environment and how the lives of these virtual people were effected by it.

The simulation aspect didn't start playing a bigger role until the second title when the game shifted focus on to simulating an evolving life, while dabbling into psychology with wants and fears and life time wants. In TS2 the player was focusing more on satisfying these Sims not through the use of environmental factors, but through the use of family and personal goals.

TS3 eliminated the strategy element, and simplified many of the in-depth simulation elements of TS2 to shift game focus on player creativity. TS4 came and changed the focus of the series in favor of a simplified simulation of the social lives of the Sims and how these social interactions effect the lives of these Sims.

The fundamental aspect of the Sims is as Will Wright put it in an interview "The whole emphasis of the game really focused down of these little people". In this case he is implying how the game shifted focus away from being an digitized architects tool set, into a game about "everyday life" [Quote from same video].

I find it a bit sickening that people in the community defend TS3 so much yet it's quite literally the odd ball of the series and doesn't have its primary game focus on the Sims lives themselves, but rather focused on the player and their creative pursuits. Player creativity was a main advertising point for the third title with the Sims themselves acting as an animated canvas.

I'd say if one really wants to get sentimental, one could further argue the series lost its fundamental purpose after the second title, and was redeemed with the 4th.

That remark (the one I bolded) couldn’t be further from the truth. The current sims have no social lives at all, because nothing in the game matters. There are simply no consequences. When I put a sim in Sims 3 and start making him misbehave by having multiple affairs, his social life will suffer. No matter where he goes, there’s always someone there to slap him or yell at him and the newspapers will write about him and try to make his life miserable. He’s losing friends over it. None of that will ever happen in Sims 4. In Sims 4 my sim gets flirty watching a tv show or taking a shower or passing a waterfall. Nothing social about that. And as soon as they pass another aura they stop being flirty but get tense, or focused, or whatever. I find it a bit sickening (I don’t but since you use that kind of phrasing yourself I will too) when people keep stating Sims 3 isn’t about the sims themselves. The game very much is, just in a different way than in Sims 1 and 2 (and the game sure could have used a bit of those games more, but it compensated flaws by amazing new features). Sims 3 has enough consequences in the social department to make it about the sims themselves. The creativity and freedom the game provides actually supports that aspect. The fact the world around my sims evolves and I can customize about everything gives body and soul to my own sims and their personalities. Sims in 4 don’t even have that, personalities. They have whims and emotions (that comes closest to how toddlers respond to the world around them).
Lab Assistant
Original Poster
#34 Old 18th May 2018 at 7:38 AM
last part is up
Lab Assistant
Original Poster
#35 Old 18th May 2018 at 6:51 PM
thought I'll drop this here:

"by the way, this exact same topic on the official forums? Deleted and I'm banned. Think I'm perma banned this time

"

That shows how devs value feedback.
Field Researcher
#36 Old 18th May 2018 at 6:56 PM
Quote: Originally posted by mirta123
thought I'll drop this here:

"by the way, this exact same topic on the official forums? Deleted and I'm banned. Think I'm perma banned this time

That shows how devs value feedback.



Ahhhhhh Damn!!!! What a bunch of whiny little Bitches!! They just can't take criticism of any kind.
Scholar
#37 Old 18th May 2018 at 7:46 PM
That's not surprising, they've been banning people because of criticizing the game since the beginning. For a while when I wasn't paying attention, I thought the "Carry on this user is banned" indicators were peoples' actual avatars. After seeing it so many times I actually decided to read it one day. Very petty but otherwise the forum would just be people complaining about the game, finding bugs, fighting about complaining, and complaining about fighting, etc.
Mad Poster
#38 Old 18th May 2018 at 8:44 PM
Quote: Originally posted by mirta123
thought I'll drop this here:

"by the way, this exact same topic on the official forums? Deleted and I'm banned. Think I'm perma banned this time

"

That shows how devs value feedback.

LOL. EA is really doing their selves a disfavor. Their killing their own supporters (that are less or more by the mix of feelings) that marched with them, with only a few remaining soldiers on their playing field that are fighting against something that would guarantee them any success. They gonna get their ass bitten after deliberately releasing an aggressive animal that has a warning sign "Disclaimer: Don't let it out of the cage!". They are getting low and low everyday with the things they do. Yeah, clearly shows now that the game is doomed. Sorry, I'm beating an already dead horse.

P.S. Sorry for my bad english.
Top Secret Researcher
#39 Old 18th May 2018 at 9:43 PM
So um, what does "Peacemealing" mean? That's what I really want to know now Also, I like the topics in video 4 here especially. If it was up to me, the audience should've been sims 1, but that's just me since I like the creepy vibe
Mad Poster
#40 Old 18th May 2018 at 10:56 PM Last edited by lil bag2 : 18th May 2018 at 11:09 PM.
Good God. I didn't think they could get worse than Drake. Who's this new ban-happy goon they have in charge of the forum now?

The Receptacle still lives!
Lab Assistant
Original Poster
#41 Old 18th May 2018 at 11:25 PM
Quote: Originally posted by PuffyAmi
So um, what does "Peacemealing" mean? That's what I really want to know now Also, I like the topics in video 4 here especially. If it was up to me, the audience should've been sims 1, but that's just me since I like the creepy vibe


Dividing into little chunks.

Quote: Originally posted by lil bag2
Good God. I didn't think they could get worse than Drake. Who's this new ban-happy goon they have in charge of the forum now?


Sim Guru Kate, AKA the previously The Sims Mobile Guru. Though all policing of the forums is now done by a generic shared EA team and they tend to censor everything.
Instructor
#42 Old 18th May 2018 at 11:50 PM
Quote: Originally posted by mirta123
thought I'll drop this here:

"by the way, this exact same topic on the official forums? Deleted and I'm banned. Think I'm perma banned this time

"

That shows how devs value feedback.


I figured that would happen. It seems lately people have been getting banned for everything... I'm glad you posted this! it gives a visual of what a lot of simmers have been saying since the beginning
Top Secret Researcher
#43 Old 19th May 2018 at 12:00 AM
Quote: Originally posted by mirta123
Dividing into little chunks.


Ahh, I see now. That is true. I don't think sims games have ever been cut down to as many pieces as Sims 4.

Quote: Originally posted by Mspigglypooh
I figured that would happen. It seems lately people have been getting banned for everything... I'm glad you posted this! it gives a visual of what a lot of simmers have been saying since the beginning


agreed on that. It's nice to have compact, visual videos about all the important sims 4 fail points. Even if they have been talked over several times. Especially since I prefer to listen and see rather than read 'cuz my reading comprehension sucks
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