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Strange shading where mesh pieces were joined (shoe-swap)
I’ve been trying to shoe-swap this maxis mesh and can’t find the reason behind this weird shading behind the sim’s knees. I did have to scale and move some vertices around because the legs on either mesh didn’t properly match together.
I made sure to align normals and fix underweighted bones but the problem persists. Does anyone know what I could do to fix it? I’ve uploaded the mesh file, recolour and milkshape project file
here if you want to take a look around.