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- Worlds/Neighborhoods - Uranesia - Semi-fantasy, roadless, wild and tropical world (16 August, 2021 - new update!)
#51
11th Aug 2015 at 12:46 PM
Posts: 239
Thanks: 496 in 18 Posts
I just want this world to be ready. I want to play in it because it looks very beautiful!
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#52
11th Aug 2015 at 2:17 PM
Posts: 573
Thanks: 6275 in 20 Posts
wow:O The moons are awesome
Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
Top Secret Researcher
#53
11th Aug 2015 at 6:42 PM
Posts: 1,889
Thanks: 686 in 10 Posts
Yeah... about World Machine and erosion... I warned you about it, as it is too strong, but you can change that in erosion properties, just to get a bit of the erosion effects, without changing the world terrain shape. Just move all the sliders to the left, but do not move them to the very end, enough for erosion to make some small changes that will make the world look better. You don't need to make changes on this world as it already looks too gorgeous, but this could be a helpfull technique to make your worlds look much realistic with no effort whatsoever.
And is that an eclipse?! I need to start making some custom moons, and that's where Space Engine comes in handy.
And is that an eclipse?! I need to start making some custom moons, and that's where Space Engine comes in handy.
#54
12th Aug 2015 at 3:53 AM
Last edited by pj : 12th Aug 2015 at 5:09 AM.
Posts: 157
Quote: Originally posted by Nilxis
Yes, there's going to be an area in the world with many floating islands/rocks. I'll just place some rocks in the air, grouped together with plants, waterfalls, etc. so the look like floating islands. I'll try to make floating lots too, with floating platforms created with cfe surrounded by rocks placed from CAW, it might work but I'll have to test it. |
Nice. The moons are incredible.
Mad Poster
#55
14th Aug 2015 at 2:24 AM
Posts: 3,444
Thanks: 938 in 5 Posts
Quote: Originally posted by mixa97sr
Yeah... about World Machine and erosion... I warned you about it, as it is too strong, but you can change that in erosion properties, just to get a bit of the erosion effects, without changing the world terrain shape. Just move all the sliders to the left, but do not move them to the very end, enough for erosion to make some small changes that will make the world look better. You don't need to make changes on this world as it already looks too gorgeous, but this could be a helpfull technique to make your worlds look much realistic with no effort whatsoever. |
Yeah, World Machine will change your terrain a bit due to erosion wearing down your sculpted terrain- which is why it's best to do it at the very beginning.
#56
14th Aug 2015 at 9:31 AM
Posts: 504
Quote: Originally posted by jje1000
Yeah, World Machine will change your terrain a bit due to erosion wearing down your sculpted terrain- which is why it's best to do it at the very beginning. |
Or you can just copy the fragment of current heightmap you want to remain the same and then paste it on the heightmap generated by the World Machine. Then all you need to do is to smooth the line between the two and voila.
#57
15th Aug 2015 at 10:41 PM
Last edited by Nilxis : 16th Aug 2015 at 1:04 AM.
Posts: 368
Thanks: 1108 in 7 Posts
@Jawusa, you seem to know more about planets and space than me, I didn't know binary star systems existed so that could be an explanation About the sun, I really like its actual size and the glow around it (I'm using a modified version of jje1000's lightning mod), but I can still change the colors, I'll look into that.
About World Machine, I like Monsoon's idea so I'll try to use it when I create the volcano
--------------
Alright, here's a small update!
These are the things I've been doing in Nea Divarapolis:
Overview of the lower part of Nea Divarapolis and its canals.
This is the first temple I've built, it's inspired by the hindu ones. In a basement there's the vault of antiquity. Later on I will adapt it so it's part of the tomb system of the island.
Outdoor restaurant by the canals.
Welcome sign. I've created a custom writing system that I'll use for different inscriptions around Uranesia, you'll have to decipher them in order to go on with the challenge The message in this one is no secret, so I reveal it says "Nea Divarapolis", and below: "ex cineribus resurreximus" (Latin for "from the ashes we rose"), connected to the history of the town.
And this is the flag. The green stripe represents nature, the purple one religion and blue one the sky and the moon. In the middle there's a phoenix, the symbol of the city.
Sunset in Uranesia.
The different moon phases.
I hope you like it!
About World Machine, I like Monsoon's idea so I'll try to use it when I create the volcano
--------------
Alright, here's a small update!
These are the things I've been doing in Nea Divarapolis:
Overview of the lower part of Nea Divarapolis and its canals.
This is the first temple I've built, it's inspired by the hindu ones. In a basement there's the vault of antiquity. Later on I will adapt it so it's part of the tomb system of the island.
Outdoor restaurant by the canals.
Welcome sign. I've created a custom writing system that I'll use for different inscriptions around Uranesia, you'll have to decipher them in order to go on with the challenge The message in this one is no secret, so I reveal it says "Nea Divarapolis", and below: "ex cineribus resurreximus" (Latin for "from the ashes we rose"), connected to the history of the town.
And this is the flag. The green stripe represents nature, the purple one religion and blue one the sky and the moon. In the middle there's a phoenix, the symbol of the city.
Sunset in Uranesia.
The different moon phases.
I hope you like it!
#58
15th Aug 2015 at 11:04 PM
Posts: 462
Thanks: 1160 in 7 Posts
So glad the 'moon' no longer is transparent on the dark side! :D
Well that's what happens when you're on your own and you're alright at letting nice things go
Well that's what happens when you're on your own and you're alright at letting nice things go
#59
15th Aug 2015 at 11:50 PM
Last edited by Crowkeeper : 16th Aug 2015 at 12:08 AM.
Posts: 573
Thanks: 6275 in 20 Posts
Getting more and more beautiful with each update I really love the magical atmosphere your world has. I just can't stop staring at these amazing screenshots. Can't wait to play it
There is only one tiny little thing I am not entirely sure about - the armchairs. (screen 6,7) Cant really explain why but I feel like they dont belong there
Edit: I saw this lot today and immediately thought of your world: http://modthesims.info/download.php?t=271303 I think that something like this would be really pretty in your world
Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
There is only one tiny little thing I am not entirely sure about - the armchairs. (screen 6,7) Cant really explain why but I feel like they dont belong there
Edit: I saw this lot today and immediately thought of your world: http://modthesims.info/download.php?t=271303 I think that something like this would be really pretty in your world
Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
Mad Poster
#60
16th Aug 2015 at 5:20 AM
Last edited by jje1000 : 16th Aug 2015 at 6:00 AM.
Posts: 3,444
Thanks: 938 in 5 Posts
Looks great! The nighttime scene looks incredibly mystical with the clouds and the planets. I can't wait for the floating islands!
However, I can't say I'm that big a fan of the wooden sign or any flags- it looks a bit too modern, basically something you might find outside a tourist attraction.
Maybe turn the text vertical and pack it in more densely?
The flags' locations will also need to be carefully considered as well- to avoid making it seem too modern. I don't remember that the Greeks or any Southeast Asian country used flags a lot.
However, I can't say I'm that big a fan of the wooden sign or any flags- it looks a bit too modern, basically something you might find outside a tourist attraction.
Maybe turn the text vertical and pack it in more densely?
The flags' locations will also need to be carefully considered as well- to avoid making it seem too modern. I don't remember that the Greeks or any Southeast Asian country used flags a lot.
#61
16th Aug 2015 at 9:06 AM
Last edited by Jawusa : 16th Aug 2015 at 8:42 PM.
Posts: 3,182
Thanks: 10391 in 45 Posts
Quote: Originally posted by Nilxis
You seem to know more about planets and space than me, I didn't know binary star systems existed so that could be an explanation About the sun, I really like its actual size and the glow around it (I'm using a modified version of jje1000's lightning mod), but I can still change the colors, I'll look into that. |
Binary star systems are quite common, actually. The most largest binary star system ever discovered is a 7-star/sun system.
Anyway, as said it's your world. As for the sunset colors, this picture might be helpful for sunset in other star systems. here and here
By the way, I love this world so much. Especially the moon phases.
I can't wait to play in this world. It's really beautiful.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Top Secret Researcher
#62
16th Aug 2015 at 4:49 PM
Posts: 1,889
Thanks: 686 in 10 Posts
I want to touch that Gas Giant... Drooooooool...
Test Subject
#63
16th Aug 2015 at 8:12 PM
Posts: 1
I have been obsessed with Mayan cities for 8 years. You have no idea how much I've wished I could play in a city based off them. This is literally my dream come true. Many thanks. I'm so happy.
Test Subject
#64
16th Aug 2015 at 9:05 PM
Posts: 5
OMG this is beautiful...i need this world in my life....like 5 years ago lol XD
#65
16th Aug 2015 at 10:21 PM
Posts: 521
Thanks: 480 in 20 Posts
This is yet another one of those situations, where I desperately need a "Worship" button.....
Instructor
#66
17th Aug 2015 at 7:48 AM
Posts: 516
Thanks: 4227 in 14 Posts
Contrastingly I find the wooden signs and flags alright, it seems the city is to be viewed in the perspective of a local in that ancient time, so the walled city should be prominent enough to build a strong civilization
Great work anyway, I absolutely love the designs, but I think that the custom moons and planets, despite their beauty, can become too "fantastical" with the world, I am just suggesting, you may want to offer one version with those and one with normal ones.
Great work anyway, I absolutely love the designs, but I think that the custom moons and planets, despite their beauty, can become too "fantastical" with the world, I am just suggesting, you may want to offer one version with those and one with normal ones.
#67
17th Aug 2015 at 4:41 PM
Posts: 573
Thanks: 6275 in 20 Posts
Quote:
Nilxis, please. PLEASE don't remove NilxisNeptune and its moons. It looks too beautiful to remove it from the world. |
Yep I agree please don't!
Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
#68
17th Aug 2015 at 4:59 PM
Posts: 504
Quote: Originally posted by SimsMatthew
Contrastingly I find the wooden signs and flags alright, it seems the city is to be viewed in the perspective of a local in that ancient time, so the walled city should be prominent enough to build a strong civilization Great work anyway, I absolutely love the designs, but I think that the custom moons and planets, despite their beauty, can become too "fantastical" with the world, I am just suggesting, you may want to offer one version with those and one with normal ones. |
No idea why ppl are disagreeing with you. It's always better to give options; one version with the custom moons and one without them. Why the hell not?
#69
17th Aug 2015 at 6:34 PM
Last edited by Nilxis : 17th Aug 2015 at 6:54 PM.
Posts: 368
Thanks: 1108 in 7 Posts
First of all, thank you so much for the many comments and your different opinions, that's really helpful
I've considered some of your suggestions:
@Crowkeeper, yeah, those armchairs look a bit too modern, so I've replaced them with these chairs:
Does it look better?
@jje1000, I agree on the wooden sign. I wasn't too sure about it. I still wanted some kind of sign outside the city, so I've come up with this:
It looks more "primitive" and in my opinion it fits better. What do you guys think about it?
About the flags, that's not their final location I'm going to place one on each of the two towers along the wall and maybe some outside the royal palace, but not more.
Finally, about the moons, I won't remove them as they are a very important part of the identity of the world and really help getting the fantasy feeling I'm looking for. I won't release different versions of the world either. I would do it with another kind of world, but this one is way too complex, I would have to check the tombs work twice, assign sims' relations and jobs twice, etc. That would be a lot of work :/ However, it's very easy to replace the moon with the default one in order to get rid of the custom one, you just need S3PE, so it won't be a big deal
PS: I forgot to add, @Jawusa, these are the 3 different sunsets of the world:
I've considered some of your suggestions:
@Crowkeeper, yeah, those armchairs look a bit too modern, so I've replaced them with these chairs:
Does it look better?
@jje1000, I agree on the wooden sign. I wasn't too sure about it. I still wanted some kind of sign outside the city, so I've come up with this:
It looks more "primitive" and in my opinion it fits better. What do you guys think about it?
About the flags, that's not their final location I'm going to place one on each of the two towers along the wall and maybe some outside the royal palace, but not more.
Finally, about the moons, I won't remove them as they are a very important part of the identity of the world and really help getting the fantasy feeling I'm looking for. I won't release different versions of the world either. I would do it with another kind of world, but this one is way too complex, I would have to check the tombs work twice, assign sims' relations and jobs twice, etc. That would be a lot of work :/ However, it's very easy to replace the moon with the default one in order to get rid of the custom one, you just need S3PE, so it won't be a big deal
PS: I forgot to add, @Jawusa, these are the 3 different sunsets of the world:
#70
17th Aug 2015 at 7:16 PM
Posts: 2,478
Why have the rails on the main bridge suddenly become black metallic? The stone look was better...
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
#71
17th Aug 2015 at 7:22 PM
All I can say is, "oh my god, oh my god."
I love everything about this world. I think I'm going to be taking an awful lot of screenshots for my wallpaper.
It's just so incredible, so effing BEAUTIFUL.
I love the moons. And that's the world I want to download.
EDIT: I found SimsMathew's idea to have merit.
But I've now read your response - your decision to keep one version.
I agree with your reasons.
:lovestruc This is your world, your vision. And it's beautiful. :lovestruc
I love everything about this world. I think I'm going to be taking an awful lot of screenshots for my wallpaper.
It's just so incredible, so effing BEAUTIFUL.
I love the moons. And that's the world I want to download.
EDIT: I found SimsMathew's idea to have merit.
But I've now read your response - your decision to keep one version.
I agree with your reasons.
:lovestruc This is your world, your vision. And it's beautiful. :lovestruc
#72
17th Aug 2015 at 7:25 PM
Posts: 3,182
Thanks: 10391 in 45 Posts
WOW, all of the sunsets look good. It's your world, I know but it would look even more exotic if you would make the sunset a bit redder.
Do you also have pictures of sunrises?
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Do you also have pictures of sunrises?
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#73
17th Aug 2015 at 7:43 PM
Posts: 573
Thanks: 6275 in 20 Posts
I think that the stone is much better then the wooden sign! But maybe it would be even nicer If you used much darker gray instead of white for the lettering?
so that it will look somehow like this? http://avitus.alcuinus.net/schola_l...es/1a_sulla.gif
About the chair: I think that these are better. Have you tried the wooden chairs from supernatural? (third in the cathalog costs 45 simmoney)
I believe that is just because the screenshots are taken in caw. The custom content will always turn to "ea content" so it looks funny sometimes.
Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
so that it will look somehow like this? http://avitus.alcuinus.net/schola_l...es/1a_sulla.gif
About the chair: I think that these are better. Have you tried the wooden chairs from supernatural? (third in the cathalog costs 45 simmoney)
Quote:
Why have the rails on the main bridge suddenly become black metallic? The stone look was better... |
I believe that is just because the screenshots are taken in caw. The custom content will always turn to "ea content" so it looks funny sometimes.
Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
Lab Assistant
#74
17th Aug 2015 at 9:36 PM
Posts: 145
Quote: Originally posted by tizerist
Why have the rails on the main bridge suddenly become black metallic? The stone look was better... |
The game can have this effect on fences if you view the lot from another lot; e.g. if you're on a neighbouring lot, or sometimes in neighbourhood view.
I have the same with store fences in my game.
Mad Poster
#75
18th Aug 2015 at 2:25 AM
Posts: 3,444
Thanks: 938 in 5 Posts
FYI I think the bridge rails are custom content, CC doesn't appear in CAW since it's separate from the main game engine.
The sunsets also look gorgeous!
The sunsets also look gorgeous!
Who Posted
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