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Inventor
#11101 Old 17th Apr 2024 at 8:04 AM
Lolwut? What kind of edit did you do? It is only expected to disappear when you place it in the inventory. Should be reported as a bug, not here.
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Mad Poster
#11102 Old 17th Apr 2024 at 9:52 PM
Quote: Originally posted by jonasn
Lolwut? What kind of edit did you do? It is only expected to disappear when you place it in the inventory. Should be reported as a bug, not here.


I simply added new memory to the Sim, lol. I have no idea which mod to report it on.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Inventor
#11103 Old 17th Apr 2024 at 10:10 PM
My mod as the error occurred while interacting with it, with as many details as practical and the error report text file if available, or generated manually as soon as possible after the event. And the version number from About since I updated it quite often. The mod does some deletions to get names on screen. All fridge inventory and Badges when bringing up the menu, and the memory itself when adding. But it's not clear how it could lose track and delete another object that existed earlier, and reproduce the error.

You could look in OETreeDelete.xls and see what code made the deletion. It shows the line number too.

If the couch still exists but is invisible, then I have no clue, as I don't do that.

I think this thread is about quirks that exist in the core game itself.
Lab Assistant
#11104 Old 17th Apr 2024 at 10:46 PM
Deceased Sims can have their lifetime want fulfilled, and if their ghost happens to be on the lot at the time then you get the pop-up notification for it and the aspiration points appear above their head. I have long suspected this was possible as I've seen ghosts have wants fulfilled (like having a grandchild or a teenage relative getting a scholarship) but today was the first time I saw them have a LTW fulfilled. My Sim died without fulfilling his LTW of having six grandchildren, and his ghost appeared on the night when that sixth grandchild was born.
Forum Resident
#11105 Old 18th Apr 2024 at 5:36 AM
Related- if your LTW is to have a Golden Anniversary and your husband dies during the party, the LTW is still fulfilled and you can still have a Roof Raiser
Mad Poster
#11106 Old 18th Apr 2024 at 9:03 AM
Quote: Originally posted by jonasn
The mod does some deletions to get names on screen. All fridge inventory and Badges when bringing up the menu, and the memory itself when adding.


Sorry, why on earth is your memory mod messing around with the fridge inventory and badges?
Inventor
#11107 Old 19th Apr 2024 at 11:12 AM
They are all part of memory. If you open memory in sim pe, you see all of them in the list too. Well, you do with personal memories. House and family you don't see at all.

With the badge editor I can set the level just before the next kind of metal and check the message that appears, and also observe the level. Spawning a badge object has a small impact in speed as it doesn't have a graphical appearance. Doing this way allows to add more memory skills, which currently there are 18 of. I spawn house inventory to show the contents of slot 0, otherwise multiple food dishes would appear the same.
Mad Poster
#11108 Old 19th Apr 2024 at 12:29 PM
Just because you can make your mod edit things other than memories doesn't mean that it should actually do that if the mod is just supposed to be about editing memories. You can also check badge levels without modifying them. Skills are not stored in memories, they are stored on PersonData and in tokens. You can add token skills without changing any of the existing ones.
Mad Poster
#11109 Old 19th Apr 2024 at 1:38 PM
I've come across another weird snag: When trying to replicate the issue, it didn't occur in a different household. Might be something weird with the lot, or it being an apartment lot, or I don't know.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Mad Poster
#11110 Old 20th Apr 2024 at 6:48 PM
Children can clean sinks -- and toilets, but they can't clean counters. I can't quite see the logic of that. But they can also water and harvest money trees. And if they're in a better mood than the older Sims on the lot, they're the best ones to do it!

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Test Subject
#11111 Old 20th Apr 2024 at 11:03 PM
I had a cage with a parrot outside on a porch, when a storm came and a lightning struck a tree and it caught fire. The bird started panicking and squealing the same way as a sim does :D
Mad Poster
#11112 Old 21st Apr 2024 at 3:33 AM
Quote: Originally posted by 333777
I had a cage with a parrot outside on a porch, when a storm came and a lightning struck a tree and it caught fire. The bird started panicking and squealing the same way as a sim does :D


Don't leave parrots on outdoor balconies in apartments. When playing the other apartments, they'll starve.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Test Subject
#11113 Old 28th Apr 2024 at 6:58 PM
Quote: Originally posted by Bulbizarre
Don't leave parrots on outdoor balconies in apartments. When playing the other apartments, they'll starve.

I have the parrot on a house lot, so when I play the sims on other lots, it is not affecting the parrot anyhow
Forum Resident
#11114 Old 29th Apr 2024 at 3:34 AM Last edited by Sims2Maven : 29th Apr 2024 at 5:20 AM.
If you are using the Simbology "No More Secret Abductions" cheat and you want to take your Sim to the Secret Society lot, they will NOT automatically change into the Secret Society outfit. You will have to unlock the outfit, and make them change into it before going over there (and then change back when they return).

This is a trade-off for not having the Limo come late at night and forcibly "arrest" the Sim. YMMV as to whether it's worth it.
Mad Poster
#11115 Old 1st May 2024 at 10:28 PM
"Influence to... Play with" can select "swing around" for two adult Sims. This resulted in a too many iterations error, lol.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#11116 Old 1st May 2024 at 10:36 PM
Quote: Originally posted by Bulbizarre
"Influence to... Play with" can select "swing around" for two adult Sims. This resulted in a too many iterations error, lol.


I had a dream like that recently. Me and another dude swinging each other around. I don't have whatever expansion pack that interaction came with, but I've seen it in other people's games so I thought of The Sims 2 in the dream.

I am Error.
Field Researcher
#11117 Old 2nd May 2024 at 2:31 PM
So, very rarely the (modded) wait on community return will break in my game and say returning in some absurdly long time. By rare, I mean last night was the first time it's done it in this play through. Anyway, I found out instead of messing around trying to reset the sim to force them to return, I can just return to neighbourhood without saving, enter another lot use the globe to disable that feature then return to the previously played lot, and low and behold the sim just returns and walks right up like nothing happened.

That will save me a ton of time in the future, rather than messing around.

Shabado... sha..ba..doo..badooo
Mad Poster
#11118 Old 2nd May 2024 at 4:29 PM
Quote: Originally posted by iforgot
So, very rarely the (modded) wait on community return will break in my game and say returning in some absurdly long time. By rare, I mean last night was the first time it's done it in this play through. Anyway, I found out instead of messing around trying to reset the sim to force them to return, I can just return to neighbourhood without saving, enter another lot use the globe to disable that feature then return to the previously played lot, and low and behold the sim just returns and walks right up like nothing happened.

That will save me a ton of time in the future, rather than messing around.


You can use Charles Object Editor to select the Sim and bring them back. I don't remember whether 'teleport near editor' is enough or if you have to crash them.

If you've not got it, install Limey's fix and make sure it loads after. It fixes some issues.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Field Researcher
#11119 Old 2nd May 2024 at 4:50 PM
Quote: Originally posted by Bulbizarre
You can use Charles Object Editor to select the Sim and bring them back. I don't remember whether 'teleport near editor' is enough or if you have to crash them.

If you've not got it, install Limey's fix and make sure it loads after. It fixes some issues.

Interesting. The first issue mentioned (close the box/reload, sim doesn't come back) has never occurred to me, and I've done both of those things many, many times (never even thought about it tbh).

The second issue I've had. Interesting, I'll have to test it carefully though as mine is bundled in with the whole T&A/A&N package, so it's not the stand-alone package version.

Regarding the object editor, how would that differ from teleport to mailbox? I tried that once before and while I did get my sim back, they were invisible.

Shabado... sha..ba..doo..badooo
Mad Poster
#11120 Old 3rd May 2024 at 11:56 AM
Limey's fix, I think, fixed this for me. I have the absurdly-long-time bug with a lot of my sims and I couldn't figure out what it was. It tends to need 2x resets on the sim to clear it, too, and they lose work performance and it's a whole pain. Limey said that if you close the dialogue or save the lot while the sim is off-lot, the data can get lost and for some reason it grabs their carpool car instead and the field for time returning gets some other number relating to something else instead, which is why it is so long.

I have definitely closed the dialogue. And probably saved with a sim off-lot, though I try not to. So I think this is what has happened to me in the past.

The first lot I loaded after I installed it, one of my sims said goodbye and walked off the lot, with his portrait disappearing, even though he lived there! I was confused about my memory and checked his GF's memory panel and indeed she did remember him moving in. After I took her to a community lot and came back home, he had reappeared by the mailbox. The next morning, he went off to work with no problems.

The fix is a separate/additional override file rather than a replacement, so I think it ought to work with either version

I use the sims as a psychology simulator...
Top Secret Researcher
#11121 Old 3rd May 2024 at 12:15 PM
If Sim A and Sim B are hanging out, and Sim C sits down to eat nearby and joins the conversation, then you cancel the "hangout" interaction for Sim A only, Sim B will continue hanging out with Sim C, even though Sim C is not actually performing the "hang out" action. And if Sim A then starts eating they will rejoin the conversation.

Trans Rights Are Human Rights

Be careful who you hate; it may be someone you love.
=^..^=
Field Researcher
#11122 Old 3rd May 2024 at 12:33 PM
Don't run with the scissors. I noticed them in the catalogue yesterday for the first time and thought "oh that looks funny", had a sim run with them and they just died while running, like what the heck EA.

Shabado... sha..ba..doo..badooo
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#11123 Old 3rd May 2024 at 1:07 PM
Quote: Originally posted by iforgot
like what the heck EA.

Ahh, those were the days when we were allowed to have that kind of thing in-game.
Mad Poster
#11124 Old 3rd May 2024 at 1:14 PM
Quote: Originally posted by iforgot
Don't run with the scissors. I noticed them in the catalogue yesterday for the first time and thought "oh that looks funny", had a sim run with them and they just died while running, like what the heck EA.


Didn't your mother tell you never to run with scissors? XD
Field Researcher
#11125 Old 3rd May 2024 at 2:32 PM
Quote: Originally posted by Charity
Didn't your mother tell you never to run with scissors? XD

She did, but I didn't think it applied to games.

Quote: Originally posted by simsample
Ahh, those were the days when we were allowed to have that kind of thing in-game.

Yeah... I swear TS4 kind of lost a lot of the accidental deaths you could have in TS2. In TS4 all lives seem always perfect, nothing ever goes wrong.

Shabado... sha..ba..doo..badooo
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