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- Seasons - Spraying and Plantman
#26
18th Feb 2024 at 10:04 AM
Posts: 982
Thanks: 1538 in 49 Posts
It's high considering that you get infected every 10 plants treated after the intial grace period of 15. On average, could be just after one plant, like the appearance of bugs.
On the technical side: Seems like you can build a greenhouse room indoors, and the plant will still get light. And there is no easy way of checking if a room has exposure to the outside because of no roof for temperature purposes, other than walking every object in said room, and checking if it is covered by a roof. Plants don't appear to care about temperature and the quality is only reduced by snow accumulation. Seems like the teams that made temperature and snow didn't talk to each other. Because in the spring snow melts to puddles when the temprature is -60.
On the technical side: Seems like you can build a greenhouse room indoors, and the plant will still get light. And there is no easy way of checking if a room has exposure to the outside because of no roof for temperature purposes, other than walking every object in said room, and checking if it is covered by a roof. Plants don't appear to care about temperature and the quality is only reduced by snow accumulation. Seems like the teams that made temperature and snow didn't talk to each other. Because in the spring snow melts to puddles when the temprature is -60.
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Field Researcher
#27
18th Feb 2024 at 3:57 PM
Posts: 292
Quote: Originally posted by simsample
What they are saying if I understood correctly, is that you have to spray at least 15 times in a game session. So, if you play your game for a few minutes, then reboot and play again, the count is reset. This makes no sense at all, surely it should depend upon how many times a sim has sprayed in their lifetime rather than how many times you sprayed since you loaded the game? |
I agree it doesn't make all that much sense, it would be better if it were a cumulative effect (and maybe the count could lower/reset after some time if they wanted it to happen only after too much spraying), but that's not the point... what that poster is saying is unclear. On the one hand, it sounds like they're saying that becoming a Plantsim is hard because of the reset, but otoh it also sounds like they're complaining about becoming a Plantsim being too easy for people who don't want Plantsims in their game.
#28
18th Feb 2024 at 5:06 PM
Posts: 10,980
Thanks: 5478 in 47 Posts
Quote: Originally posted by noprobllama
I agree it doesn't make all that much sense, it would be better if it were a cumulative effect (and maybe the count could lower/reset after some time if they wanted it to happen only after too much spraying), but that's not the point... what that poster is saying is unclear. On the one hand, it sounds like they're saying that becoming a Plantsim is hard because of the reset, but otoh it also sounds like they're complaining about becoming a Plantsim being too easy for people who don't want Plantsims in their game. |
Cyjon has a fix here that makes spray numbers cumulative. http://cyjon.net/node/68
And here he has a mod that heals half your spray damage each day. http://cyjon.net/node/183
Field Researcher
#29
19th Feb 2024 at 12:52 AM
Posts: 292
Quote: Originally posted by Charity
Cyjon has a fix here that makes spray numbers cumulative. http://cyjon.net/node/68 And here he has a mod that heals half your spray damage each day. http://cyjon.net/node/183 |
I don't want to reduce the spray damage as I love Plantsims and in fact, when I don't want to bother having them spray stuff, I'll use hacks to turn them. But I'm glad you brought these up, maybe they'll be useful to people looking for something like this!
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