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- Common Threads - Stupid/Random Questions V4
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- Common Threads - Stupid/Random Questions V4
Alchemist
#33651
23rd Apr 2024 at 2:23 AM
Posts: 2,908
Thanks: 17932 in 66 Posts
Have people tried running the 3t2 traits alongside Hat's G-rated Religion (or Simmons' Lifestyles variation)?
Does it work?
Is it pointless to use both?
Any other thoughts/experiences on such a combination?
My new downloads are on my Pillowfort
Does it work?
Is it pointless to use both?
Any other thoughts/experiences on such a combination?
My new downloads are on my Pillowfort
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#33652
23rd Apr 2024 at 2:35 AM
Posts: 9,955
Thanks: 416 in 15 Posts
Does the thinking cap also increase badge gain or just skill?
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Mad Poster
#33653
28th Apr 2024 at 8:58 AM
Posts: 3,864
Thanks: 3709 in 13 Posts
It increases toddler skills if the adult teaching them wears it, so possibly? I don't know, though.
Is it safe/possible to change a sim's age in SimPE? I have some townies I have decided to keep but I don't need so many adults; I want to age some of them down to teens or children.
I could do this in game of course, but it would be much simpler if I could do it en-masse in SimPE.
I use the sims as a psychology simulator...
Is it safe/possible to change a sim's age in SimPE? I have some townies I have decided to keep but I don't need so many adults; I want to age some of them down to teens or children.
I could do this in game of course, but it would be much simpler if I could do it en-masse in SimPE.
I use the sims as a psychology simulator...
Mad Poster
#33654
28th Apr 2024 at 9:06 AM
Posts: 3,788
Thanks: 9636 in 44 Posts
You can change what age the game thinks they are without changing their bodies or clothing/hair in SimPE, if you want to create a bunch of teens and children with adult bodies who constantly squat to get down to teen/child height. If you want their age to get set properly, you have to age them down in game, ideally by aging them to the age stage below what you want and then aging them up one.
Mad Poster
#33655
28th Apr 2024 at 9:25 AM
Posts: 3,864
Thanks: 3709 in 13 Posts
Ah, yeah, I don't want that XD Fair enough. Thanks for the tip also about going one age stage below!
Actually, could I do that in SimPE? ie, set them all as toddlers/kids and then age them up in game, would that set them correctly?
I use the sims as a psychology simulator...
Actually, could I do that in SimPE? ie, set them all as toddlers/kids and then age them up in game, would that set them correctly?
I use the sims as a psychology simulator...
Mad Poster
#33656
28th Apr 2024 at 9:37 AM
Posts: 3,788
Thanks: 9636 in 44 Posts
No, probably not.
Forum Resident
#33657
28th Apr 2024 at 8:25 PM
Posts: 688
In-game options for changing a Sim's age: Sim Blender, Sim Manipulator, Age/Time Cheat (accessed by turning on the Boolprop cheat and spawning the cheat item), etc. (I am sure there are more).
Here's an old thread on the subject of de-aging Sims: https://modthesims.info/t/458201
Here's an old thread on the subject of de-aging Sims: https://modthesims.info/t/458201
#33658
28th Apr 2024 at 9:42 PM
Posts: 6,221
Thanks: 116 in 1 Posts
There's also the AgeSimsCheat, which comes with Nightlife. I used it a few years ago when testing a school mod for lientebollemeis. It worked for what we wanted it for -- aging a teen to adult to get an adult job, and then back to teen, but it did have the disadvantage that, when aging a Sim down to a teen or a child, it gave them an F grade. That's a minor problem for a teen, but is liable to get children taken away by the social worker. For that reason I have tended in recent years to use the Sim Manipulator instead. (I am forever aging CAS adults down to teens, mainly because I just like playing teens!) However a couple of months ago I ran into a problem. I made a married couple with a child in CAS, but, when I got them into the game, I aged them down to teens with the Sim Manipulator. However, before I aged the husband down, I had him get a job out of the morning paper. With a teenage wife and a young child to keep, I reckoned he needed a proper adult job. But when the time came for him to go to work, no carpool showed up, and when I checked, it said he was unemployed. The Sim Manipulator must have taken away his adult job when it made him a teen. And of course only pittance-paying teen jobs were now available in the paper for him. In the event it wasn't hard to fix -- I gave him back his proper job in SimPE.
But it's something to bear in mind for the future: if I want a Sim to keep their job when aged down to teen, I'd better use the AgeSimsCheat rather than the Sim Manipulator.
But it's something to bear in mind for the future: if I want a Sim to keep their job when aged down to teen, I'd better use the AgeSimsCheat rather than the Sim Manipulator.
Lab Assistant
#33659
Yesterday at 3:57 AM
Posts: 160
Can vampires have kids?
Forum Resident
#33660
Yesterday at 5:13 AM
Posts: 688
Quote: Originally posted by candyboot
Can vampires have kids? |
I suppose so, if they are Playables or if you are using Story Progression. (I don't use either of those options so can't answer definitively.)
Mad Poster
#33661
Yesterday at 6:24 AM
Posts: 3,788
Thanks: 9636 in 44 Posts
Yes, the only supernaturals that can't have kids are zombies and servos.
#33662
Yesterday at 11:13 AM
Posts: 10,996
Thanks: 5478 in 47 Posts
Quote: Originally posted by candyboot
Can vampires have kids? |
Unfortunately, yes. XD *grumbles about them being supposed to be undead*
#33663
Yesterday at 3:53 PM
Posts: 2,095
Thanks: 531 in 3 Posts
Quote: Originally posted by kestrellyn
Yes, the only supernaturals that can't have kids are zombies and servos. |
DJ. who?
The Sims: Castaway Stories Advanced Guide || Felicity Island for TS2 || All simler90's Mod Descriptions TL;DR
Haluun olla sekasin ja vapaa huolista
#33664
Yesterday at 4:53 PM
Posts: 12,944
Thanks: 3 in 1 Posts
Quote: Originally posted by AndrewGloria
There's also the AgeSimsCheat, which comes with Nightlife. I used it a few years ago when testing a school mod for lientebollemeis. It worked for what we wanted it for -- aging a teen to adult to get an adult job, and then back to teen, but it did have the disadvantage that, when aging a Sim down to a teen or a child, it gave them an F grade. That's a minor problem for a teen, but is liable to get children taken away by the social worker. |
If they already have a high grade, they shouldn't be set to a full F (I think it only takes them down one or two grades), so if you set their grade as A or B before aging down/up, and fix it to whatever it should be afterward, it shouldn't be a problem. Can be done with the SimManipulator (and similar mods).
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#33665
Today at 6:47 AM
Posts: 278
Thanks: 10 in 1 Posts
Quote: Originally posted by Charity
Unfortunately, yes. XD *grumbles about them being supposed to be undead* |
Honestly, the default vampires in this game.. well let's just say, not what I would call vampires. They're just not dangerous enough, I mean they even eat regular human food instead of drinking blood. Logically you would think to feed they'd need to bite other (human) sims or drink packets from a blood bank. But regular food? No.
I have so many complaints about those vampires.
Shabado... sha..ba..doo..badooo
#33666
Today at 9:04 AM
Posts: 504
Thanks: 261 in 2 Posts
So I'm pretty new to mering CC. I know it ok to merge a mesh + recolors. But is it ok to merge several meshes + recolors? I have this private school uniform default with mesh for cf-cm-ft-mt. Can I merge them with the recolors together or is it a big no no?
// Emmy Julia Sims //
#33667
Today at 11:08 AM
Posts: 10,996
Thanks: 5478 in 47 Posts
Quote: Originally posted by iforgot
Honestly, the default vampires in this game.. well let's just say, not what I would call vampires. They're just not dangerous enough, I mean they even eat regular human food instead of drinking blood. Logically you would think to feed they'd need to bite other (human) sims or drink packets from a blood bank. But regular food? No. |
That is why I have them modded to not be able to eat regular food and to be able to bite for food (rather than for turning).
Scholar
#33668
Today at 12:53 PM
Posts: 1,148
Vampires are also so fragile. I know that can be modded, too, but I still find them tedious to play. I prefer werewolves, and I have a mode that enables them to attack other Sims to fill their hunger bar. It was very satisfying playing my YA werewolf in college and letting him attack the cow mascot who was picking on him.
#33669
Today at 3:33 PM
Posts: 278
Thanks: 10 in 1 Posts
Yeah, I have just one vampire in my hood so far, mostly because I wanted to try them out. First thing was to install:
https://modthesims.info/d/295358/de...nteraction.html [1]
https://modthesims.info/d/676491/au...esn-t-turn.html
And one of the skin ones, I can't remember exactly which one, but it still leaves some slight paleness and red eyes (I wanted those).
I'm not sure if there are other useful mods, but these are the ones I found while searching for biting mods. :D. The unable to eat human food sounds interesting though, any links?
[1] This mod does work, but only on townies, as EA added a check to prevent playables from being killed, disabling the check did work, but then it caused other issues where lots would load into build/buy instead of loading correctly, so I just leave it as townies only, that's good enough as I can always add a townie to family and then kill.. I mean, help them.
Shabado... sha..ba..doo..badooo
https://modthesims.info/d/295358/de...nteraction.html [1]
https://modthesims.info/d/676491/au...esn-t-turn.html
And one of the skin ones, I can't remember exactly which one, but it still leaves some slight paleness and red eyes (I wanted those).
I'm not sure if there are other useful mods, but these are the ones I found while searching for biting mods. :D. The unable to eat human food sounds interesting though, any links?
[1] This mod does work, but only on townies, as EA added a check to prevent playables from being killed, disabling the check did work, but then it caused other issues where lots would load into build/buy instead of loading correctly, so I just leave it as townies only, that's good enough as I can always add a townie to family and then kill.. I mean, help them.
Shabado... sha..ba..doo..badooo
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