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- Please help me understand XML!
Replies: 4 (Who?), Viewed: 2583 times.
#1
14th Jul 2019 at 2:06 AM
Posts: 1
Please help me understand XML!
I am trying to learn how to mod, but have been struggling for months with the XML files and tdescs. I have the tdesc browser and have read every forum post and tutorial I could find, but I feel like they all assume a level of knowledge that I'm nowhere close to. I don't know what the tdescs are actually referring to, and there seems to be a lot of TS4-specific terminology, which makes it really hard to google. What am I missing? Do I need to know more about XML itself, or more about how TS4 works - and if so, are there any tutorials written for babies like me?
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#2
14th Jul 2019 at 3:43 AM
Posts: 118
Thanks: 3893 in 16 Posts
Quote: Originally posted by lucrass
I am trying to learn how to mod, but have been struggling for months with the XML files and tdescs. I have the tdesc browser and have read every forum post and tutorial I could find, but I feel like they all assume a level of knowledge that I'm nowhere close to. I don't know what the tdescs are actually referring to, and there seems to be a lot of TS4-specific terminology, which makes it really hard to google. What am I missing? Do I need to know more about XML itself, or more about how TS4 works - and if so, are there any tutorials written for babies like me? |
Forget about learning xml itself, it is how you see it. You need to know more about how TS4 works and a little of termology but you will be used to it time to time, see the structure of the xml files of the game with a program like sims4studio. I learnt to read it by myself without any tutorial because there isn't exactly a specify steps to do a mod, because it depends on what you want to do. With tdescs will be easier to guess what the tunning files do (this is like a dictionary). So you can start by exploring the xml files first, using tdescs as guide and try to read them, try to start by making a simple mod like tweaking something you want.
#3
15th Jul 2019 at 3:03 PM
Posts: 117
Thanks: 1962 in 15 Posts
I agree with Itsmysimmod. Do you want to write mods for the Sims 4 only (as a start) ? Then look at other mods, find out what makes them tick. Download the Sims4Studio, extract all the files, download some xml-mods and compare the modded files to the original ones. I started by doing just that. The good thing about coding and programming is: It is incredibly logical. So, don't get lost in trying to find out how it's all called. It's irrelevant if you know or not how to write your own xml-files, xml-mods only chance or add a few lines and disable some enabled commands and vice versa.
The Sims4Studio and Notepad ++ also show you if there are any erros so, I highly suggest that you download them both while you're figuring out how to make your own mods
The Sims4Studio and Notepad ++ also show you if there are any erros so, I highly suggest that you download them both while you're figuring out how to make your own mods
Test Subject
#4
19th Aug 2019 at 12:52 AM
Posts: 7
When you're trying to make a trait, can you just use a random number? Or do the TS4 tdescs each have a specific reference number?
Test Subject
#5
30th Aug 2019 at 9:05 AM
Posts: 3
If you're new to creating mods or coding, then I'd suggest downloading the Sims 4 Mod Constructor V4.
Link: https://zerbu.tumblr.com/post/18178...-constructor-v4
It's the easiest way to make a simple trait, and it walks you through it. I'm also more than happy to help you with it as well!
Link: https://zerbu.tumblr.com/post/18178...-constructor-v4
It's the easiest way to make a simple trait, and it walks you through it. I'm also more than happy to help you with it as well!
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