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Mad Poster
#26 Old 11th Oct 2011 at 12:48 AM
Okay, that seems to have done it. Funny, it didn't look like it had a drop-down menu...

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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Mad Poster
#27 Old 17th Apr 2012 at 1:26 PM
Sorry about resurrecting an old thread, but I was wondering if removing invisible 'sim became creature' memories will do something bad to the game or not.
#28 Old 5th May 2012 at 4:57 PM
Uck, I couldn't open the SimPE thing :/
I made a town, Simstown (Creative name xD) and well I have a bunch of families that are all "connected" like in the premade towns. My sister was playing and she wanted her mom, Tracy Piccolo to cheat on her husband. BUT her mom cheated with one of my people, Josh Stewart. Josh Stewart is a family man with a wife and four kids, I didn't want him to cheat. So she SAVED it! So I wanted to delete his memory of having an affair with her.
Site Helper
#29 Old 5th May 2012 at 10:48 PM
It's likely that this memory has spread throughout the neighborhood. You'd need to remove both the memory and all of the associated gossip.
Test Subject
#30 Old 4th Jul 2012 at 11:02 PM
Hey, I know this is an old thread, but I have a question....or a few, that is.

1) I have a Sim who has been turned into a Vampire by another sim, and of course he remembers that. But I want to make it look like he was born a Vampire, so, my only option is to remove his memory of becoming one. Doing so, would that be damaging?

2) It is possible to re-arrange the order of already-existing, 'real' memories? Like say, a Sim remembers getting an A+ on his report card, and a cat died after that. Would it be damaging or at least possible to swap those two memories around?

3) It is possible to add memories never naturally recorded? Like say, one Sim is really deceased, but another Sim doesn't remember that. It is possible to get him to remember that? Also, can that memory (which is naturally red) be turned green??
Site Helper
#31 Old 5th Jul 2012 at 1:25 AM
You can make whatever changes you want to make, as long as you specify the correct parameters. Although, as I understand the game, you should remove all gossip about a memory before removing the memory itself.

The instructions for changing a red memory to green are somewhere in this thread. Read the entire thread and you should be able to find the post that tells you how.

It's difficult to tell how "damaging" these things might be. If you're concerned, back up your save game before modifying the memories. In fact, backup even if you aren't concerned.
Test Subject
#32 Old 5th Jul 2012 at 11:21 AM
What do you mean by, 'gossip about a memory'?
Site Helper
#33 Old 5th Jul 2012 at 2:33 PM Last edited by Mootilda : 5th Jul 2012 at 6:38 PM. Reason: fix typo
Memories spread through a neighborhood as sims "gossip" about those memories. Anything which is not an original memory is marked as "gossip".

The simplest thing is to use the batbox to clear all gossip from your neighborhood before removing the memory. Don't worry, your sims will gossip enough later.
http://www.moreawesomethanyou.com/s...topic,72.0.html
Field Researcher
#34 Old 16th Jul 2012 at 3:34 PM
Couldn't find a way to *thank* this post/thread like you can in the download area, so I just wanted to say "Thank You, Mootilda!" for this info, most importantly the RAW Data research!

The only info I found originally on the subject (in regards to good/bad memories) wasn't complete & I couldn't figure out why only certain Sims had memories that *matched* the data the poster claimed they should have while others didn't. Now I know why!

Thanks for your research & thanks for sharing your knowledge!

**** Leader of the MoonBats! ****
Site Helper
#35 Old 16th Jul 2012 at 5:26 PM
Glad that I could help.
Test Subject
#36 Old 14th Sep 2012 at 5:34 AM
After fixing thousands of errors from my old Pleasantview neighborhood I'm left with this:

Quote:
Family Ties:

Sim Relations:

Memories:
Owner does not exist: 0x013D Jon Smith Tricou: [Invisible] Owner 0x0000: 0x016C Jennail Tricou Died (Strong Memory)
Owner does not exist: 0x013D Jon Smith Tricou: [Invisible] Owner 0x0000: 0x0170 Nylissit Tricou Died (Strong Memory)
Owner does not exist: 0x013D Jon Smith Tricou: [Invisible] Owner 0x0000: 0x0174 Fricorith Tricou Died (Strong Memory)
Owner does not exist: 0x013D Jon Smith Tricou: [Invisible] Owner 0x0000: 0x0175 Gvaudoin Tricou Died (Strong Memory)
Owner does not exist: 0x013D Jon Smith Tricou: [Invisible] Owner 0x0000: 0x0166 Jennicor Tricou Died (Strong Memory)
Owner does not exist: 0x0166 Jennicor Tricou: [Invisible] Owner 0x0000: 0x013D Jon Smith Tricou Died (Strong Memory)
Owner does not exist: 0x0166 Jennicor Tricou: [Invisible] Owner 0x0000: 0x016C Jennail Tricou Died (Strong Memory)
Owner does not exist: 0x0166 Jennicor Tricou: [Invisible] Owner 0x0000: 0x0170 Nylissit Tricou Died (Strong Memory)
Owner does not exist: 0x0166 Jennicor Tricou: [Invisible] Owner 0x0000: 0x0171 Kiernan Tricou Died (General Memory)
Owner does not exist: 0x0166 Jennicor Tricou: [Invisible] Owner 0x0000: 0x0174 Fricorith Tricou Died (Strong Memory)
Owner does not exist: 0x0166 Jennicor Tricou: [Invisible] Owner 0x0000: 0x016F Kvornan Tricou Died (Strong Memory)
Owner does not exist: 0x0166 Jennicor Tricou: [Invisible] Owner 0x0000: 0x0175 Gvaudoin Tricou Died (Strong Memory)
Owner does not exist: 0x016C Jennail Tricou: [Invisible] Owner 0x0000: 0x013D Jon Smith Tricou Died (Strong Memory)
Owner does not exist: 0x016C Jennail Tricou: [Invisible] Owner 0x0000: 0x0170 Nylissit Tricou Died (Strong Memory)
Owner does not exist: 0x016C Jennail Tricou: [Invisible] Owner 0x0000: 0x0174 Fricorith Tricou Died (Strong Memory)
Owner does not exist: 0x016C Jennail Tricou: [Invisible] Owner 0x0000: 0x016F Kvornan Tricou Died (Strong Memory)
Owner does not exist: 0x016C Jennail Tricou: [Invisible] Owner 0x0000: 0x0175 Gvaudoin Tricou Died (Strong Memory)
Owner does not exist: 0x016C Jennail Tricou: [Invisible] Owner 0x0000: 0x0166 Jennicor Tricou Died (Strong Memory)
Owner does not exist: 0x016F Kvornan Tricou: [Invisible] Owner 0x0000: 0x016C Jennail Tricou Died (Strong Memory)
Owner does not exist: 0x016F Kvornan Tricou: [Invisible] Owner 0x0000: 0x0174 Fricorith Tricou Died (Strong Memory)
Owner does not exist: 0x0170 Nylissit Tricou: [Invisible] Owner 0x0000: 0x013D Jon Smith Tricou Died (Strong Memory)
Owner does not exist: 0x0170 Nylissit Tricou: [Invisible] Owner 0x0000: 0x016C Jennail Tricou Died (Strong Memory)
Owner does not exist: 0x0170 Nylissit Tricou: [Invisible] Owner 0x0000: 0x0171 Kiernan Tricou Died (Strong Memory)
Owner does not exist: 0x0170 Nylissit Tricou: [Invisible] Owner 0x0000: 0x0174 Fricorith Tricou Died (Strong Memory)
Owner does not exist: 0x0170 Nylissit Tricou: [Invisible] Owner 0x0000: 0x016F Kvornan Tricou Died (General Memory)
Owner does not exist: 0x0170 Nylissit Tricou: [Invisible] Owner 0x0000: 0x0175 Gvaudoin Tricou Died (Strong Memory)
Owner does not exist: 0x0170 Nylissit Tricou: [Invisible] Owner 0x0000: 0x0166 Jennicor Tricou Died (Strong Memory)
Owner does not exist: 0x0171 Kiernan Tricou: [Invisible] Owner 0x0000: 0x0170 Nylissit Tricou Died (Strong Memory)
Owner does not exist: 0x0171 Kiernan Tricou: [Invisible] Owner 0x0000: 0x016F Kvornan Tricou Died (General Memory)
Owner does not exist: 0x0171 Kiernan Tricou: [Invisible] Owner 0x0000: 0x0175 Gvaudoin Tricou Died (Strong Memory)
Owner does not exist: 0x0174 Fricorith Tricou: [Invisible] Owner 0x0000: 0x013D Jon Smith Tricou Died (Strong Memory)
Owner does not exist: 0x0174 Fricorith Tricou: [Invisible] Owner 0x0000: 0x016C Jennail Tricou Died (Strong Memory)
Owner does not exist: 0x0174 Fricorith Tricou: [Invisible] Owner 0x0000: 0x0170 Nylissit Tricou Died (Strong Memory)
Owner does not exist: 0x0174 Fricorith Tricou: [Invisible] Owner 0x0000: 0x0171 Kiernan Tricou Died (General Memory)
Owner does not exist: 0x0174 Fricorith Tricou: [Invisible] Owner 0x0000: 0x016F Kvornan Tricou Died (Strong Memory)
Owner does not exist: 0x0174 Fricorith Tricou: [Invisible] Owner 0x0000: 0x0175 Gvaudoin Tricou Died (Strong Memory)
Owner does not exist: 0x0174 Fricorith Tricou: [Invisible] Owner 0x0000: 0x0166 Jennicor Tricou Died (Strong Memory)
Owner does not exist: 0x0175 Gvaudoin Tricou: [Invisible] Owner 0x0000: 0x013D Jon Smith Tricou Died (Strong Memory)
Owner does not exist: 0x0175 Gvaudoin Tricou: [Invisible] Owner 0x0000: 0x016C Jennail Tricou Died (Strong Memory)
Owner does not exist: 0x0175 Gvaudoin Tricou: [Invisible] Owner 0x0000: 0x0170 Nylissit Tricou Died (Strong Memory)
Owner does not exist: 0x0175 Gvaudoin Tricou: [Invisible] Owner 0x0000: 0x0171 Kiernan Tricou Died (Strong Memory)
Owner does not exist: 0x0175 Gvaudoin Tricou: [Invisible] Owner 0x0000: 0x0174 Fricorith Tricou Died (Strong Memory)
Owner does not exist: 0x0175 Gvaudoin Tricou: [Invisible] Owner 0x0000: 0x016F Kvornan Tricou Died (General Memory)
Owner does not exist: 0x0175 Gvaudoin Tricou: [Invisible] Owner 0x0000: 0x0166 Jennicor Tricou Died (Strong Memory)
Subject does not exist: 0x032D Harley Rice: Met SimID=0x13AD37CA
Subject does not exist: 0x032E Jerald Boone: Met SimID=0x13AD37CA
Subject does not exist: 0x032F Lloyd Jackson: Met SimID=0x13AD37CA

1) Is there any way to fix the Tricou memories?
2) How do I fix the "Subject does not exist" memories?
3) When fixing Motimer Goth's work related memories I removed the 13th line of Raw Data like this post said, but it also says the following:

Quote:
Memory about an object, rather than a sim:
- Data 5 and 6 are an object GUID. Which GUID depends on the specific Memory.
- Data 12 should not exist.

Shouldn't it be:

Quote:
Memory about an object, rather than a sim:
- Data 5 and 6 are an object GUID. Which GUID depends on the specific Memory.
- Data 13 should not exist.
Site Helper
#37 Old 14th Sep 2012 at 6:14 PM
1) Owner 0x0000 is clearly invalid. Determine whether the memories are first-person memories or gossip. If first-person, change the owner to the first person listed in the error message (Jon Smith, Jennicor, etc.). If gossip, then you need to determine who's first-person memory it is and then change the owner to that person, or just delete the gossip.

2) If the subject doesn't exist, then you need to either delete the memory or change the subject to a valid person. My guess is that deleting the memory is the correct option, since all of these memories are about meeting a non-existent person.

3) Because counting of raw data begins at 0, not 1, the 13th item is counted as 0x0C (12).
Test Subject
#38 Old 18th Sep 2012 at 11:20 PM
I appreciate the help. Have another question...

I just tried this neighborhood and after scanning it with hoodchecker got the following errors:

[check attachment]

Looks like this hood wasn't cleaned properly. Should I bother using it or is it destined for corruption?
Attached files:
File Type: zip  log.zip (10.3 KB, 21 downloads) - View custom content
Site Helper
#39 Old 19th Sep 2012 at 12:08 AM Last edited by Mootilda : 19th Sep 2012 at 12:20 AM.
That neighborhood certainly seems to be missing a lot of sims. Surprising for a neighborhood which doesn't need to include sims at all. I suspect that the creator decided to remove all of the generated sims by deleting the character files, which automatically corrupts the neighborhood.

The thing about corruption: sometimes it can make a neighborhood unplayable very quickly, and sometimes the neighborhood can remain playable for a long time. There's no way to know how quickly you'll see problems.

My recommendation is that you properly clean the neighborhood of all sims before playing it:
http://www.modthesims.info/showthread.php?t=468987

I've mentioned this on the download thread, so that other people will know about the problem and solution.
Test Subject
#40 Old 29th Dec 2012 at 3:22 PM
does it usually take a while for the neighborhood memory to load? because everytime I click on neighborhood memories on the resource trees, nothing happens, but at the bottom it of the plugin view, it says please wait.
Test Subject
#41 Old 29th Dec 2012 at 3:25 PM
never mind ! I got it
Site Helper
#42 Old 29th Dec 2012 at 11:40 PM
rosedreamer101: Just for future reference: posting five times in a row is against the site rules. Instead, use the Edit button to add information to your existing post.

As well, posting 5 times within a 20 minute period is pretty silly. When you ask a question, you can expect it to take anywhere from a couple of hours to a couple of days to get a response, if people actually know the answer; longer if they don't.
Test Subject
#43 Old 14th Apr 2013 at 2:27 PM
Default Some other memory problems...
Hi!

I created a new sim in Pleasantville and added some memories before moving her into a house. When I did eventually move her in I found several problems:

1) Any personal memories (i.e. - Owner = 'Me' in the SimPE box) show up but without her picture in the square box, the box is just blank. How do I fix this?

2) I tried adding memories and tokens of her learning life skills (i.e.- physiology, couples counselling etc) and they show up as memories but when I click on the bookcase you can still see them and when she studies them the blue bar appears again, meaning she hasn't learned them yet. Any suggestions?

3) This is similar to 2. Is there any way to turn your sim into a witch using SimPE (because just adding the memory obviously doesn't work) and is there any way to give the sim maximum virtuousness and maximum magic skill?

Sorry if this all sounds clumsy, I'm new to SimPE and have only just started experimenting.
Site Helper
#44 Old 14th Apr 2013 at 8:29 PM Last edited by Mootilda : 14th Apr 2013 at 8:43 PM.
1) Memories must have a subject; it sounds like you didn't add one. Different memories require different types of subjects. Some memories require a sim, some require an object, some require a career. My guess is that your subject must be identical to the owner.
2) You probably need to add these hidden skills to your sim's set of skills. Memories are not skills. Adding skills is outside of the topic of this thread.
3) Again, turning a sim into a witch is outside of the topic of this thread. This thread is about manipulating memories.

So, it sounds like you want to find or start a thread about adding skills, and another about turning a sim into a witch using SimPE. Note that these may be fields inside of the sim's user data.
Test Subject
#45 Old 14th Apr 2013 at 9:38 PM
That was the easiest fix ever, for some reason I thought that only memories relating to other sims had to have a subject. Silly me.

As for the other two issues, I'll get on with making new threads.

Thanks Mootilda
Test Subject
#46 Old 9th Sep 2014 at 2:20 AM
I know this is an old thread, but I figured since my question was related, why create a new one. I was just wondering if you could describe in some detail what the Raw Datas each signify. For example, my teen had a custom career in Babysitting. In my game, he reached the top of the career (with a mod, I checked and his level is 3) but has no memories of it for whatever reason. I want to create the memories for him of both promotions, as well as the memories of being an overachiever and reaching the top of his career. The last two, it seems on some of my other Sims that their Raw Datas are almost all equivalent, though some of the values like those of 03 and 04 can vary depending on the Sim. However, for any one given Sim, the Raw Datas will be near identical.
Test Subject
#47 Old 1st Mar 2023 at 7:49 AM
scolded for helping people, i tried to remove very negative memory (vermin), thanks to your tutorial i did it
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