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- TS4 Chat Thread (Things I've Seen/Heard/Read About in TS4 v2)
#17201
16th Aug 2014 at 4:50 PM
Posts: 599
Thanks: 1767 in 10 Posts
Quote: Originally posted by Shimrod101
The Resource.cfg file in my CasDemo is like this: Priority 500PackedFile *.packagePackedFile *\*.package I rewrote it like this below and it works fine with subfolders in the Mods folder. Note there is no subfolder called "Packages". Priority 500PackedFile *.packagePackedFile *\*.packagePackedFile *\*\*.packagePackedFile *\*\*\*.package So I have folders like this: Mods\ShimrodsJunk\ShimClothingRecolors |
I did that and my game tells me one of the files is missing or corrupt and doesn't start. I don't understand why we could add subfolders in TS2 just fine, but now TS3 & 4 need to have their files tampered with to do that. My logic is that things should get easier as time goes on.
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Inventor
#17202
16th Aug 2014 at 4:54 PM
Posts: 894
The Sims 4 looks a little fun but I'm not willing to spend 70 bucks on it. I kinda want it though, but won't pay for it... Maybe I'll ask for it at Christmas so then I don't have to pay for it lol.
#17203
16th Aug 2014 at 4:54 PM
Posts: 7,513
Thanks: 2676 in 33 Posts
I don't mind being able to over use the sliders, I would want it but not to the point some of the uploads have it. I find the sliders in the demo very restricted for my desires but some go overboard.
I really don't care if Sims 4 come with rocket ships, or any other childish stuff the goofy nerds that are suppose to be developers come up with. I am perturbed they left out players like me, left out build mode assets and trying to direct me in a direction that I could ignore in past games. That made me lose faith in their abilities, see no creativity to include multiple styles of game play and total control being slowly swiped away by a mooching, greedy company with their hand trying to get in my pockets. Do less for the game with half ass game play and expect more money from the fans, it's worst than Sims 3. SMH
That's why I loved the modding community because they publish mods that will nerf the goofy stuff and I can ignore it, but I don't think there will be nothing left for me to play with after that. I don't see it. We will see how EA develop the series but I have no expectations that it will include anything worthwhile for me to enjoy. Anyway it don't matter, I got the message loud and clear, they don't want me in the community. EA or the big names that are the "most creative" (gotta laugh at that) who get invited to their events. *sigh*
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
I really don't care if Sims 4 come with rocket ships, or any other childish stuff the goofy nerds that are suppose to be developers come up with. I am perturbed they left out players like me, left out build mode assets and trying to direct me in a direction that I could ignore in past games. That made me lose faith in their abilities, see no creativity to include multiple styles of game play and total control being slowly swiped away by a mooching, greedy company with their hand trying to get in my pockets. Do less for the game with half ass game play and expect more money from the fans, it's worst than Sims 3. SMH
That's why I loved the modding community because they publish mods that will nerf the goofy stuff and I can ignore it, but I don't think there will be nothing left for me to play with after that. I don't see it. We will see how EA develop the series but I have no expectations that it will include anything worthwhile for me to enjoy. Anyway it don't matter, I got the message loud and clear, they don't want me in the community. EA or the big names that are the "most creative" (gotta laugh at that) who get invited to their events. *sigh*
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Inventor
#17204
16th Aug 2014 at 5:01 PM
Posts: 894
When I play the sims 4 since the world is so small, and there are a small number of sims, it's going to be total annihilation on the pre-mades, so my own sims can move into there homes. Are we going to be able to bulldoze lots to make them empty like the sims 3, or are we going to have to do it the old fashioned way and sledgehammer everything?
#17205
16th Aug 2014 at 5:04 PM
Posts: 7,513
Thanks: 2676 in 33 Posts
You don't have to sledgehammer anymore, just pick a home from the gallery and place over it. I guess you can build a home on an empty lot, save it to the gallery and then replace the house in the world but don't know if that only in "live" mode or edit world.
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
#17206
16th Aug 2014 at 5:06 PM
Posts: 2,664
Thanks: 3381 in 5 Posts
Quote: Originally posted by David Poston
When I play the sims 4 since the world is so small, and there are a small number of sims, it's going to be total annihilation on the pre-mades, so my own sims can move into there homes. Are we going to be able to bulldoze lots to make them empty like the sims 3, or are we going to have to do it the old fashioned way and sledgehammer everything? |
Don't give EA ideas we won't like. .
Just call me Nikel
#17207
16th Aug 2014 at 5:07 PM
Posts: 64
Just watching that French gameplay video and in one of the loading screens below the plumbob (around 1:44) it says "Boosting bloom"...
#17208
16th Aug 2014 at 5:07 PM
Posts: 4,472
Thanks: 3629 in 16 Posts
I wonder if it would be possible to open those teen jobs to adults.
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Inventor
#17209
16th Aug 2014 at 5:10 PM
Posts: 894
You know I won't be surprised if they come out with an expansion pack around Christmas time, and hopefully they would've had a patch available before then as well...
#17210
16th Aug 2014 at 5:12 PM
Posts: 599
Thanks: 1767 in 10 Posts
Quote: Originally posted by applepie123
Just watching that French gameplay video and in one of the loading screens below the plumbob (around 1:44) it says "Boosting bloom"... |
They're trying so hard to piss us off...
#17211
16th Aug 2014 at 5:46 PM
Posts: 1,788
Thanks: 3750 in 13 Posts
Quote: Originally posted by mickeymouse254
Out of my interest, I just want to know why everyone is still here discussing a game no body likes/will buy? |
Because we love The Sims, and are pissed off at what EA has done to the game.
#17212
16th Aug 2014 at 5:48 PM
Posts: 3,518
Thanks: 1562 in 6 Posts
Quote: Originally posted by thesammy58
I did that and my game tells me one of the files is missing or corrupt and doesn't start. I don't understand why we could add subfolders in TS2 just fine, but now TS3 & 4 need to have their files tampered with to do that. My logic is that things should get easier as time goes on. |
I had the same problem too, I thought it was just me doing something wrong. Reinstalling hasn't fixed it, so if you manage to get it working again, could you post how?
Test Subject
#17213
16th Aug 2014 at 5:50 PM
Posts: 3
Newbie (to the forum) opinion:
I'll admit it, I liked Sims 3 over Sims 2. Because I like story progression. And yes, I couldn't stand toddlers. I never played (yet) as a Legacy family. But the great thing about the prior games (3 and 2) was that you could customize them to play how you wanted. I don't like toddlers, I set the age length to 2 days. Someone else wants it more realistic, they set it longer. I like supernatural sims, I can click those on in options. Someone else doesn't, they can click them off. Someone else hates story progression, they could turn it off. It was really easy to play your way, I thought. And that was such a strength, that one game could support so many playstyles.
Sims 4....that's gone, in my opinion. EA has decided how the game is going to be played, and you'd better fit into it, or too bad. And their way of playing isn't mine. So after buying every EP for Sims 1, every EP and SP for Sims 2, and nearly every EP for Sims 3.....I'm done, EA. And I wonder how many more people there are like me who just quietly won't buy on September 2.
I'll admit it, I liked Sims 3 over Sims 2. Because I like story progression. And yes, I couldn't stand toddlers. I never played (yet) as a Legacy family. But the great thing about the prior games (3 and 2) was that you could customize them to play how you wanted. I don't like toddlers, I set the age length to 2 days. Someone else wants it more realistic, they set it longer. I like supernatural sims, I can click those on in options. Someone else doesn't, they can click them off. Someone else hates story progression, they could turn it off. It was really easy to play your way, I thought. And that was such a strength, that one game could support so many playstyles.
Sims 4....that's gone, in my opinion. EA has decided how the game is going to be played, and you'd better fit into it, or too bad. And their way of playing isn't mine. So after buying every EP for Sims 1, every EP and SP for Sims 2, and nearly every EP for Sims 3.....I'm done, EA. And I wonder how many more people there are like me who just quietly won't buy on September 2.
#17214
16th Aug 2014 at 5:55 PM
Posts: 599
Thanks: 1767 in 10 Posts
Quote: Originally posted by sushigal007
I had the same problem too, I thought it was just me doing something wrong. Reinstalling hasn't fixed it, so if you manage to get it working again, could you post how? |
For now just delete the modified .cfg and the game will generate a new one. I guess we'll have to wait for a way that works for everyone to surface.
#17215
16th Aug 2014 at 6:25 PM
Posts: 3,518
Thanks: 1562 in 6 Posts
Quote: Originally posted by thesammy58
For now just delete the modified .cfg and the game will generate a new one. I guess we'll have to wait for a way that works for everyone to surface. |
Oh thank goodness, that worked! Thank you!
Lab Assistant
#17216
16th Aug 2014 at 6:27 PM
Posts: 69
Quote: Originally posted by stefan963
So there is new gameplay video, two things, first i dont think sims going thru each other is a clipping or a bug i think that's the way is program to do second, when you look at that big park, you can see up to 20 people hahaha there is between 2 or 5 sims. So more good news https://www.youtube.com/watch?v=mmf...ture=youtu.be&a |
that routing made me cry
kid gets a bowl of food out of the fridge while the mom is near the stove so she just casually walks into the kitchen island to go to the sofa then later they share and the mom grabs a bowl just to walk into it again
also kid can "joke about toilets?" (right at 9:40) ugh... what is it with the sims team and pee/toilet jokes It's starting to really make me angry at this point... . (and i will admid it gets me double mad because of private reasons i'm not gonna get into here because game forum not irl, but god it's starting to get to me )
Inventor
#17217
16th Aug 2014 at 6:37 PM
Posts: 894
About the graphics glitches I see some too. In the CAS demo my sims hands go through her skirt. I understand why this happens with some of those big rococo gowns int he sims 2, the outfit is wider but this should not be happening in the sims 4 regular dresses.
#17218
16th Aug 2014 at 6:54 PM
Posts: 5,986
Quote: Originally posted by Ivinora
that routing made me cry kid gets a bowl of food out of the fridge while the mom is near the stove so she just casually walks into the kitchen island to go to the sofa then later they share and the mom grabs a bowl just to walk into it again |
So if all that work on better routing was accomplished by simply eliminating collision detection and allowing clipping, what did they do for the rest of their development cycle?
Oh, right. Rocket ships and Space Rangers.
#17219
16th Aug 2014 at 6:59 PM
Last edited by lisfyre : 16th Aug 2014 at 7:33 PM.
Posts: 2,021
Quote: Originally posted by mickeymouse254
I am not dismissing anyone's disappointment in the game as I have many issues with what is being presented I was simply asking if anyone thought that despite the shortcoming if the game still seemed as though it would deliver enjoyment. Me saying that I hardly used pools and toddlers anyway is not meant to take away someone who may have. I was heavily disappointed in the sims 3 even after multiple expansions it still felt empty. While I dismiss things that are amiss I do not mean that no one should care for them, I am, as you said, simply stating that I would enjoy my game despite these shortcomings. No one is arguing that EA cut corners in order to get this game out in time for christmas, and many things about the game seem to be down right unprofessional. I have no problem with peoples gripes with that. There just seems to be a bit of a bandwagon of TS4 sucks and has no redeeming qualities and blah blah when in actuality had these features (which yes should be expected) were included, it would be great. I mean hey, before the sims 3 I thought memories, hot tubs, wants and fears etc. were to be expected in the game. Anyone saying anything positive about the game isnt trying to belittle anyones disappointment. It is, after all, a game. And you're perfectly welcome to stick to your pudding children in the Sims 3 if that is your wish. The Sims isnt a lifetime subscription that forces you to buy every single release and I wouldnt blame anyone for skipping this one. But for me personally I will give it a chance. |
Everyone's entitled to their opinion regarding this new game that's going to be released. I didn't disagree or agree with your post and I'm glad you're going to give TS4 the benefit of the doubt and are willing to give it a go. As for me, as a player of TS2 and TS3 both of which I thoroughly enjoy.. let me clarify my point of view.
First and foremost I'm a builder and a decorator. I love building homes and decorating them and populating them with my sims. Not EA canned sims (eww gross, how repulsive). I do play, and I have several game styles. My TS2 games are legacy, play, vanilla (build only) and my TS3 games are vanilla (build only), legacy, challenges, and play. All different styles of play for me. I play TS2 because I love the charm and quirky sims and their interactions. To me it's a much fuller life simulation game than TS3 is. TS3 has it's charms but the most important feature of TS3 are the open world and CASt. That's just me.
My husband also happens to play this game (he introduced it to me) and he's strictly a legacy player. He creates a self sim, creates my self sim and literally "goes forth and multiplies". A small world like the TS4 ones would be overrun with all his progeny in no time. He's already over run Bridgeport with Gen 17 and everytime he looks around for a suitable mate for one of his sims, they're related!! Which of course frustrates him to no end. We just both got Island Paradise 2 weeks ago and his Isla Paradiso is in Gen 7 already and he's starting to feel closed in by relatives. Not only that, he skills all his sims and I mean ALL... in EVERYTHING. From the time they age up to toddler, he's got them reading and learning. All his sims learn EVERYTHING there is to learn. He can't do without all the life stages. TS4 would never work for him. He was very much gung ho about this game until all these cuts surfaced and his first view of the "world" in TS4. So.. in the end, we're both not getting this game.
Having said all that, given the list of features taken away from The Sims 4 doesn't encourage or entice us to give this game a chance of anything. We'll be happy playing TS3 until a better iteration of The Sims game shows up. TS5 hopefully will have more in it's base game then TS4 ever will... we can hope. If not, then The Sims 3 will be our last life simulation game until someone else can create or rather, re-create it.
Just as a reminder, here's that list of cuts from the official forums:
MAJOR MISSING FEATURES: (All were in base versions of Sims 3)
No create a style (CAST) - NOT possible in future expansions
No family trees
No Mac version of the game at release (or announced)
No modifications to world/public spaces - The park in the demo is a mix of a community lot and public space
No “normal” careers - Law enforcement, Medical, Business, etc. were removed
No open world - You must incur a loading screen between each active lot; each neighborhood has 1-5 lots total
No pools
No terrain tools other than paint; everything is perfectly flat
No story progression - Sims in the neighborhood age, but do not have children, get jobs, move, get married…etc. without player intervention
No toddlers - Nor were they combined with "enhanced" babies
No way to create/place new lots - And you only have 2 empty ones at the start of the game!
MAJOR CUT BACK FEATURES: (All were in base versions of Sims 3)
All buildings on a lot must have the same foundation. No mixing for sheds, garages, etc.
Babies are mere objects - All interactions are through basinet. There are no baby objects. Babies can only be lifted directly above basinet.
Backgrounds are illusions - The buildings in the background are not playable in the game.
Completely FLAT lots - The entire build-able world is completely flat
Fewer floors/levels, limited to three
SIGNIFICANTLY smaller “worlds” of <25 lots compared to 125+ lots in TS3
Smaller lots - Lots are limited to 50x50 instead of 64x64.
Loading screens for individual lots
The map is a one-dimensional picture
Teens are same height as adults and they, along with elders, all look nearly identical.
OTHER MISSING GAMEPLAY ELEMENTS: (All were in base versions of Sims 1, Sims 2, or Sims 3)
No acne
No aliens
No animated hair
No aspiration failures
No babysitters (as NPC for hire)
No bartender (as NPC for hire)
No basements
No bobble head for selecting actions
No bookstores
No burglar alarms
No cars (not even as décor)
No cemeteries
No cutscenes
No cleaning skill
No clothes shopping
No color wheel, predefined to ~20 colors
No comfort need
No curfew
No customization of multi-tone hair color (users select only main color)
No diseases or illness
No dreams
No environment need
No eyelash length slider
No favorites (food, color, music)
No fears
No full face make-up
No garage doors
No gardener for hire
No ghosts
No grocery stores
No male body hair
No move object cheat
No newspapers
No opacity slider for makeup
No party invitations from other Sims
No portraits
No private school
No rabbit holes at all - Sims move offscreen for work and school. There are no hospitals, work/school buildings…etc.
No random or accidental deaths
No repairman
No repo man (one thing which was replaced in the game)
No restaurants
No skin slider
No still lifes
No swimming/swimwear - Including lakes, fountains, etc.
No tragic clown or social bunny
No way to watch a Sim commute to work/school
No website for browsing exchange or store (in-game only)
No zodiac signs
MISSING OBJECTS: (All were in base versions of Sims 1, Sims 2, or Sims 3)
No bikes
No changing tables
No cribs
No dishwashers
No highchairs
No hot tubs
No pool tables
No trash compactors
MISC LIMITING GAME FEATURES:
32-bit executable - TS4 is not 64-bit, and cannot access more than 4GB of RAM. If you have more than 4GB then you are crippled.
Fewer traits in CAS (more traits must be unlocked/earned in-game)
Incompatible Simpoint currency - Sims 3 Store Simpoints do not work with TS4
RUMORED (NOT CONFIRMED, BUT VERY LIKELY):
No burglars
No cashiers
No Create a World
No exterminator
No swings
Premium Membership is REQUIRED to get certain sets on release day or at all
No inheritance
No interests
No magazines
No pinball machines
No way to water flower beds/bushes
MAJOR MISSING FEATURES: (All were in base versions of Sims 3)
No create a style (CAST) - NOT possible in future expansions
No family trees
No Mac version of the game at release (or announced)
No modifications to world/public spaces - The park in the demo is a mix of a community lot and public space
No “normal” careers - Law enforcement, Medical, Business, etc. were removed
No open world - You must incur a loading screen between each active lot; each neighborhood has 1-5 lots total
No pools
No terrain tools other than paint; everything is perfectly flat
No story progression - Sims in the neighborhood age, but do not have children, get jobs, move, get married…etc. without player intervention
No toddlers - Nor were they combined with "enhanced" babies
No way to create/place new lots - And you only have 2 empty ones at the start of the game!
MAJOR CUT BACK FEATURES: (All were in base versions of Sims 3)
All buildings on a lot must have the same foundation. No mixing for sheds, garages, etc.
Babies are mere objects - All interactions are through basinet. There are no baby objects. Babies can only be lifted directly above basinet.
Backgrounds are illusions - The buildings in the background are not playable in the game.
Completely FLAT lots - The entire build-able world is completely flat
Fewer floors/levels, limited to three
SIGNIFICANTLY smaller “worlds” of <25 lots compared to 125+ lots in TS3
Smaller lots - Lots are limited to 50x50 instead of 64x64.
Loading screens for individual lots
The map is a one-dimensional picture
Teens are same height as adults and they, along with elders, all look nearly identical.
OTHER MISSING GAMEPLAY ELEMENTS: (All were in base versions of Sims 1, Sims 2, or Sims 3)
No acne
No aliens
No animated hair
No aspiration failures
No babysitters (as NPC for hire)
No bartender (as NPC for hire)
No basements
No bobble head for selecting actions
No bookstores
No burglar alarms
No cars (not even as décor)
No cemeteries
No cutscenes
No cleaning skill
No clothes shopping
No color wheel, predefined to ~20 colors
No comfort need
No curfew
No customization of multi-tone hair color (users select only main color)
No diseases or illness
No dreams
No environment need
No eyelash length slider
No favorites (food, color, music)
No fears
No full face make-up
No garage doors
No gardener for hire
No ghosts
No grocery stores
No male body hair
No move object cheat
No newspapers
No opacity slider for makeup
No party invitations from other Sims
No portraits
No private school
No rabbit holes at all - Sims move offscreen for work and school. There are no hospitals, work/school buildings…etc.
No random or accidental deaths
No repairman
No repo man (one thing which was replaced in the game)
No restaurants
No skin slider
No still lifes
No swimming/swimwear - Including lakes, fountains, etc.
No tragic clown or social bunny
No way to watch a Sim commute to work/school
No website for browsing exchange or store (in-game only)
No zodiac signs
MISSING OBJECTS: (All were in base versions of Sims 1, Sims 2, or Sims 3)
No bikes
No changing tables
No cribs
No dishwashers
No highchairs
No hot tubs
No pool tables
No trash compactors
MISC LIMITING GAME FEATURES:
32-bit executable - TS4 is not 64-bit, and cannot access more than 4GB of RAM. If you have more than 4GB then you are crippled.
Fewer traits in CAS (more traits must be unlocked/earned in-game)
Incompatible Simpoint currency - Sims 3 Store Simpoints do not work with TS4
RUMORED (NOT CONFIRMED, BUT VERY LIKELY):
No burglars
No cashiers
No Create a World
No exterminator
No swings
Premium Membership is REQUIRED to get certain sets on release day or at all
No inheritance
No interests
No magazines
No pinball machines
No way to water flower beds/bushes
Life is short, insecurity is a waste of time. ~Diane Von Furstenburg
You don't get out of life alive. ~Jimmy the Hand
♥ Receptacle Refugee ♥
#17220
16th Aug 2014 at 7:00 PM
Posts: 2,839
Let's speculate about the first expansion pack.
Obviously the first expansion pack was going to be OFB - there was no OFB in The Sims 3 only Premium Content from the Store (which was a smart move since a lot of users requested OFB and then had to buy restaurants and cafés and shops seperatly). But the lacking of toddlers, family tree's and a lot of other feautures is a game changer for EA - they know what the fans want and it's only an EP away - so I think there will either be a Generations/Family Life as a first EP, or some kind of OFB.
Because the thing with the first expansion pack from The Sims 3 was that the whole concept of The Sims 3 was the open world, but users did explore Sunset Valley and Riverview fast as both of them we're not that big of a city. Giving them an adventure EP with 3 new worlds/destination would trigger the whole '' open world '' concept even further.
Obviously the first expansion pack was going to be OFB - there was no OFB in The Sims 3 only Premium Content from the Store (which was a smart move since a lot of users requested OFB and then had to buy restaurants and cafés and shops seperatly). But the lacking of toddlers, family tree's and a lot of other feautures is a game changer for EA - they know what the fans want and it's only an EP away - so I think there will either be a Generations/Family Life as a first EP, or some kind of OFB.
Because the thing with the first expansion pack from The Sims 3 was that the whole concept of The Sims 3 was the open world, but users did explore Sunset Valley and Riverview fast as both of them we're not that big of a city. Giving them an adventure EP with 3 new worlds/destination would trigger the whole '' open world '' concept even further.
#17221
16th Aug 2014 at 7:03 PM
Posts: 6,839
Thanks: 1343 in 7 Posts
Quote: Originally posted by thesammy58
I did that and my game tells me one of the files is missing or corrupt and doesn't start. I don't understand why we could add subfolders in TS2 just fine, but now TS3 & 4 need to have their files tampered with to do that. My logic is that things should get easier as time goes on. |
Code:
Priority 500 PackedFile *.package PackedFile *\*.package PackedFile *\*\*.package PackedFile *\*\*\*.package
You should be able to copy this directly into a new text file and save it as Resource.cfg. Just make sure that it doesn't accidentally save ending in a .txt
For comparison this is one of my TS3 resource.cfg files that allows 5 subfolder levels inside the Packages folder which is apparently not needed anymore:
Code:
Priority 500 PackedFile Packages/*.package PackedFile Packages/*/*.package PackedFile Packages/*/*/*.package PackedFile Packages/*/*/*/*.package PackedFile Packages/*/*/*/*/*.package PackedFile Packages/*/*/*/*/*/*.package
#17222
16th Aug 2014 at 7:10 PM
Last edited by chreai : 16th Aug 2014 at 7:23 PM.
Posts: 735
Quote: Originally posted by mickeymouse254
Out of my interest, I just want to know why everyone is still here discussing a game no body likes/will buy? |
Quote: Originally posted by Margaret Pendragon
Because we love The Sims, and are pissed off at what EA has done to the game. |
^This!
And, also, I can't speak for everyone, but the reason I keep coming here is because some small part of me--the part that loves The Sims--maintains hope that there is actually something indisputably spectacular about this game that will pull me in and make me want to play it. Like the open world, story progression and CASt of TS3. If they had kept any of those things in this newest generation, I might have been willing to give it a chance. But as it stands, with all the features they cut--a lot of them being major ones, it's not worth my hard-earned cash. At least not at the asking price.
Quote: Originally posted by kattybiz
I'll admit it, I liked Sims 3 over Sims 2. Because I like story progression. And yes, I couldn't stand toddlers. I never played (yet) as a Legacy family. But the great thing about the prior games (3 and 2) was that you could customize them to play how you wanted. I don't like toddlers, I set the age length to 2 days. Someone else wants it more realistic, they set it longer. I like supernatural sims, I can click those on in options. Someone else doesn't, they can click them off. Someone else hates story progression, they could turn it off. It was really easy to play your way, I thought. And that was such a strength, that one game could support so many playstyles. Sims 4....that's gone, in my opinion. EA has decided how the game is going to be played, and you'd better fit into it, or too bad. And their way of playing isn't mine. So after buying every EP for Sims 1, every EP and SP for Sims 2, and nearly every EP for Sims 3.....I'm done, EA. And I wonder how many more people there are like me who just quietly won't buy on September 2. |
^So much this!
My TS3 Sims, patterns & recolors
Check out my Simblr! (TS3-focused, sometimes NSFW)
♥ Receptacle Refugee ♥
#17223
16th Aug 2014 at 7:23 PM
Posts: 2,021
Quote: Originally posted by kattybiz
Newbie (to the forum) . |
Welcome to MTS
Life is short, insecurity is a waste of time. ~Diane Von Furstenburg
You don't get out of life alive. ~Jimmy the Hand
♥ Receptacle Refugee ♥
#17224
16th Aug 2014 at 7:34 PM
Posts: 720
Quote: Originally posted by eskie227
So if all that work on better routing was accomplished by simply eliminating collision detection and allowing clipping |
I just came here to say the same thing I'm starting to think Grant's head is not properly working.
Some of the trolling, like the Boasting Bloom loading screen, I don't mind. I mean, I find it a bit weird that they would pick such an obvious fight with their consumer base, but I guess they think it's funny or something. Lord knows it's not the only immature decision they made regarding this game, so that doesn't affect me or anything.
But to use the "better rourting" as an excuse to all shortcomings of the game, and tell fans repeatedly that "routing is much improved", is straight up messed up if that video, along with EnglishSimmer's, is representative of the final version. It makes me wonder how these people can be proud of their work if better routing equals making sims going through objects and other sims. All the time, that absurd amount of clipping was their solution? It's no wonder why the game was being locked down for the most amount of time possible.
Also, considering the lack of open world and CAST, have they come up with an excuse as to why the worlds are so small? I just realized how tiny they are. I mean, I knew they were small, but this new video really highlighted the fact that 80% of the worlds is decoration and public spaces. Are those the smallest worlds since TS1?
And for such a lively game, that park was surprisingly empty. Did anyone else notice that there were no other sims around apart from 3 or 4 of them?
#17225
16th Aug 2014 at 7:41 PM
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It's hyenas feeding time
'Missing' Features in The Sims 4 (PART 1): https://www.youtube.com/watch?v=JNQVeQHClTo
'Missing' Features in The Sims 4 (PART 2): https://www.youtube.com/watch?v=iV6qtxbNVYA
'Missing' Features in The Sims 4 (PART 1): https://www.youtube.com/watch?v=JNQVeQHClTo
'Missing' Features in The Sims 4 (PART 2): https://www.youtube.com/watch?v=iV6qtxbNVYA
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