#6
9th May 2024 at 10:28 AM
Last edited by CaseyWeaver : Today at
10:24 AM.
To create a preset by modifying an existing Sim, you'll need to follow a specific process to ensure compatibility with the game. After extracting the Sim's OBJ file using "simsripper" and making modifications in Blender, ensure that the modified mesh retains the same structure and vertex count as the original. Next, use "morph maker" to create a preset, ensuring that the morph data matches the modified mesh. It's crucial to maintain consistency in naming conventions and file formats throughout this process. Additionally, double-check that the preset is correctly packaged and placed in the appropriate directory for the game to recognize and apply it. If the modified preset still doesn't apply in-game, consider consulting modding forums or communities for troubleshooting assistance or alternative methods. I hope it does helps you but if you want to know more let me know. I am always there to help you. If you are interested in buying an admission essay then you can simply visit
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