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Jungle Adventure Minor mods - [Updated 1st July 2018]

by icemunmun Posted 1st Mar 2018 at 5:55 PM - Updated 1st Jul 2018 at 12:15 AM by icemunmun : Updated for Seasons Patch
 
44 Comments / Replies (Who?) - 21 Feedback Posts, 22 Thanks Posts
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Icy Spicy
Original Poster
#26 Old 8th Mar 2018 at 3:47 AM
Quote: Originally posted by DEATHNINJA5551
I believe I found a bug with the skeletons and the pets pack.
So you know how as a skeleton you cannot change outfits?
You can't change the outfits of pets while being a skeleton.


For cursed skeletons too or only by changing with these cheat interaction ?

Quote: Originally posted by Thedarkgod
Would it be possible to make the trait the skeleton trait a selectable one at character creation? That would be pretty damn awesome

Also, wow, you were quick with these mods.


I have included an optional CAS trait package in the folder. Use that package too if you want the trait selectable from CAS . Mind you, the skeleton trait/state won't be applied unless you exit CAS)
Test Subject
#27 Old 8th Mar 2018 at 5:58 PM
Quote: Originally posted by icemunmun
For cursed skeletons too or only by changing with these cheat interaction ?

Both, actually. Skeletons cannot change outfits, and I'm guessing pets are tied with the same coding of changing outfits too, judging by the "Skeletons cannot do this." message when trying to change outfits, pets or not.
Field Researcher
#28 Old 10th Mar 2018 at 12:35 AM
I was having the same problem with not being able to remove the skeleton buff after my skeleton became one through a relic. Finally, I removed the mod and was able to turn her back into a human by removing the buff.
Test Subject
#29 Old 10th Mar 2018 at 7:31 AM
Could you make a mod that makes excavating/uncovering/authenticating faster?
Test Subject
THANKS POST
#30 Old 10th Mar 2018 at 9:22 PM
Thanks for this! This'll definitely be useful for my adventuring sims c:
Test Subject
THANKS POST
#31 Old 14th Mar 2018 at 8:03 PM
very usefull thanks!
Criminal Mastermind
retired moderator
#32 Old 22nd Mar 2018 at 7:48 PM
I'm curious if the CAS trait is set to random for townies? Because in my game saves, i see a lot of skeletons walking through the neighborhood. i felt that this CAS trait should be limited to only the active family that's created in the CAS and not randomly applied to townies.

I hope you can look into this and see if this CAS trait is set to random for townies.
Icy Spicy
Original Poster
#33 Old 26th Mar 2018 at 10:55 PM
Quote: Originally posted by Chaavik
I'm curious if the CAS trait is set to random for townies? Because in my game saves, i see a lot of skeletons walking through the neighborhood. i felt that this CAS trait should be limited to only the active family that's created in the CAS and not randomly applied to townies.

I hope you can look into this and see if this CAS trait is set to random for townies.


Hmm...the CAS trait is not randomized. It is strange that is happening though! I will do some checking
Test Subject
THANKS POST
#34 Old 31st Mar 2018 at 4:09 AM
thanks for made skeleton mods, no more random townie with non matching outfit. I like to watch some skeletons wandering in the neighbourhood.

And I hope in next update you can add feature to turn NPC in to skeleton via Active sim. So don't need to Edit in CAS to Add Trait.
Test Subject
THANKS POST
#35 Old 19th Apr 2018 at 8:32 PM
Thank you sooo much!!
Test Subject
#36 Old 1st May 2018 at 6:34 AM
Hey, I turned my sim's partner into a skeleton, but now no romantic actions can be selected. Please fix this. I wanna smooch a skeleton, dammit.
Lab Assistant
#37 Old 20th Jun 2018 at 5:04 AM
Is this compatible with the new game update and with Seasons?

The Cat Lady "Meow!"
:popcorn: Eat'n downloadaholic
Lab Assistant
THANKS POST
#38 Old 23rd Jun 2018 at 9:07 AM
does this work with 1.44 seasons?
Icy Spicy
Original Poster
#39 Old 23rd Jun 2018 at 9:41 AM
Lab Assistant
THANKS POST
#40 Old 4th Jul 2018 at 7:28 PM
Yes! Thank you! My sim was stuck as a skeleton! She's back to her "normal" self again! Cannot thank you enough! Thought I was stuck with her like that. Couldn't change her outfit! :D
Test Subject
THANKS POST
#41 Old 31st Jul 2018 at 9:17 PM
You should make it the trait gets added to sims born from the Grim Reaper.
Scholar
#42 Old 4th Aug 2018 at 3:12 PM
Is there any way to stop other sims from being spawned with the skeleton trait? Tons of sims are being spawned with the trait and it's really annoying. lol
I can use the skeleton cheats to remove the trait from the sims walking around, but when you have to remove 20 of them at the same club, it's a bit much.

So be it. Move. ~Jason Bourne
Simblr
Forum Resident
THANKS POST
#43 Old 14th Jul 2019 at 8:57 PM
Thank you! :)
Lab Assistant
#44 Old 18th Nov 2019 at 3:20 AM
Is this usable with latest patch?
Mad Poster
#45 Old 28th Feb 2021 at 9:13 PM
Since TwistedMexi has updated his BetterExceptions mod it highlighted that the rumbasim dancing mod available here may need updating.
I took a look at the version here and compared it to the current tuning files and there is quite a bit of new code missing from this relating to Island Living and Discover University content. If your Sim also happens to try dancing the rumbasim while wearing earbuds they will still require the cultural skill instead of the dancing skill since the earbud tuning isn't included in the mod.
I believe it should technically still work without an update but will be missing newer features.

My deviantART, MTS Yearbook Origin ID = Alistu
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