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Creator Theme: Space! - posted on 8th Jul 2018 at 6:02 PM
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Featured upload! Northeney

by Norn Posted 27th Nov 2017 at 9:46 PM - Updated 4th Jan 2018 at 9:39 PM by Norn : Added guide how to use save
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This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.



Just want to relax and let your mind wander? To enjoy freshly caught fish at the restaurant “Friday's”, which is known across the island’s borders? To rediscover your own creativity? Welcome to Northeney, here you can do all this!

For a long time Northeney had stood in the shadow of larger neighbor’s islands. But especially in the last few years this has proved to be a great advantage. While the others have turned into tourist ghettos, Northeney can offer (almost) untouched nature. Enjoy endless walks in the dunes, experience fantastic sunsets (weather permitting), have a barbecue at the beach.
However, please don’t forget to bring a rain jacket and warm socks - here on the island in the Northern hemisphere the weather can change quickly!
Please note also that large parts of the dunes are subject to nature conservancy protection. Please keep on designated trails. Camping is only allowed at official camp sites. Please take your litter with you and keep your dog on a leash at all times.

After two years of working on this world it’s finally ready for release. It started as a small vacation world but somehow grew into a full world.
Northeney is a bit of a mixture of locations. In our world it would probably be located in the South-Western part of the Baltic Sea. Inspirational pictures below are from Hiddensee and the Zingst peninsula. But then, I took a lot of liberties with style and landscaping so it’s not a “real” place anymore. It’s not intended to be a recognisable place.


Things to note about Northeney:
  • It’s a roadless world. It may take some time until the sims have reached their destination. Also, this comes with some restrictions (see below).
  • The world contains most career rabbitholes (with the help of rabbithole rugs, see below).
  • The lighthouse is working - but the effect is only visible if you are on the lot or very close by.
  • The world comes with custom lighting/weather. So if you have a global lighting mod you might want to take it out to see how the island is meant to look.
  • A save is included in the download (see more details below). It will add population and fix some things that cannot be done in CAW. Even if you don't intend to play with the included population I recommend starting any new game in Northeney by the provided save.

Requirements
Required Expansions: World Adventures, Late Night, Ambitions, Pets, Seasons, Generations, Showtime, Supernatural, University Life, Isla Paradiso, Into the Future
No store content, no Stuff Packs required
Built on patch level: 1.67.2.024

Required cc:
- Jynx’ rabbithole rugs (pets fixed) for stadium, business and journalism, hospital, spa, town hall, science, movie theater, bookstore, grocery from here: http://www.modthesims.info/showthread.php?t=552847, post #6, you only need the basegame ones
- Misty’s rabbithole rugs for bistro , equestrian centre (both Naughty Sims Asylum, reqistration required) and resort (simsl3gacies, it's called Island Paradise Rabbit Hole Rug)



Overview



The island is roughly divided in to three parts - the town, the village and the remainder In the town you’ll find most rabbitholes and residentals. It’s the cultural center of the island and offers plenty of activities.



The village consists mostly of former farm houses or houses for the farm workers. They have been turned into family homes, often with stables. Orchards and pastures are close.


Large parts of the island are dunes though, inviting long walks at the beach or exploring the area on horseback. Fishing is possible almost everywhere.



List of Residental lots
All residental lots are fully usable and ready to play. To keep object count low, only some are fully decorated, some of them come with basic furniture only. All are CaSt'ed in the style of the world. Quite a few of them offer enough space to expand housing. Some lots are rather tiny though

List of Community lots

Playing in a roadless world
Our lovely little island is happy to welcome visitors and new residents. Please be advised that in order to maintain our quaint and quiet way of life, there are no vehicles permitted in Northeney - no cars, no bikes, no scooters, no brooms, no buses, no taxis, no limos, no trucks, and no carpool.
  • We do not offer pizza delivery or maid service.
  • Our last repair technician has moved off island, so please check out a DIY book.
  • We welcome children, and they walk to our excellent school. We love them so much that we don't send them to boarding school.
  • We do not enforce our teen curfew.
  • There are no child adoption services on the island.
  • Though the main land reports the occasional alien encounter, our skies are free of UFOs, though you may meet a green resident or visitor out and about town.
  • We are happy to provide mail service and daily newspaper delivery.
A butler service will be available.

Thanks and credits
Huge thanks to Crowkeeper, willky12 and attuned, whose constant support and practical help made this world possible. Also to SimmyRN, mammut, maramaja06, ktarsims and Don Babilon for testing and advice.

Jynx and Misty for their Rabbithole Replacements
HP and Awesims for their fabulous textures
willky12: all dive lots and decoration of the flower shop
Crowkeeper: Beach, Beach bar and beach souvenir shop, interiour design boathouse residental
attuned for interiour design and name of Come Clean lot
willky12, Crowkeeper, Roocheysims, Titosims, AcquireSimoleons for population
Brntwaffles for their lighting mods which I used as base for the custom lighting for this world


Known Issues
  • The names of the rabbitholes don't survive CAW export. If you don't use the provided save you will have to rename them yourself.
  • The game likes to respawn the trash can in the resort in front of the entrance stairs no matter where I place it. Better to move it someplace else to avoid potential (but not very likely) routing issues (fixed in savegame).
  • If you don't use the provided save, please note that in some fresh games the Seaport lot and the Black Gull lot are not accessible due to the way the lots are built. This does not happen in every fresh game. But if it does, enter build mode on these lots and set the front of the lot again. This should resolve the issue for this save. If you start a fresh game in this world, you might have to do it again.
  • Please note that plattform and slide into the ocean in the Old Boathouse Pool are decorative only. Sims cannot use it, nor can they climb onto that plattform. If you try to make them, they will show the weirdest routing and eventually get stuck. You will have to manually reset them in this case.
  • Wild horses tend to get stuck in the town. I recommend to play without this option. I also recommend to use NRAAS Overwatch to tidy up some other EA bugs.
  • There are different versions of the Bistro and Equestrian Centre Rabbithole rugs floating around. So in case they are missing in Northeney please manually replace them with the version you have installed. Please don't use two different versions of the same RH rug at the same time, I'm not sure if this wouldn't cause conflicts. The Equestrian RH rug should be located at the Bytzel-Anger (the big lot with the horse training course), the Bistro RH rug is supposed to be at the Harbour Master's Office.
  • The names for the seasonal festival days at the festival lot don't seem to survive caw export. So if you have only generic names for them feel free to apply whatever names you want for them (fixed in savegame).
  • You will need to reset/replace the ITF-Elevator at the Institute for Science or your sims won't be able to use it. This is an EA bug.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Norn_Northeney.zip 43.40 MB 8,926 27th Nov 2017
Northeney_save.sims3.zip | Description: Please install the world prior to using the save! 24.69 MB 6,120 27th Nov 2017
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
Page 3 of 5
100 Comments / Replies (Who?) - 45 Feedback Posts, 54 Thanks Posts
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Test Subject
THANKS POST
#51 Old 14th Dec 2017 at 6:54 PM Last edited by thaees : 14th Dec 2017 at 6:57 PM. Reason: spelling
thank you so much for this! seriously i have no words to describe how grateful i am. i was so tired of my old favorites and it's hard to come by well made and detailed worlds like this, especially nowadays. really, thank you!
Instructor
THANKS POST
#52 Old 21st Dec 2017 at 8:42 PM
Wow, this is... absolutely beautiful. I am in love. I've been looking for a world like this for a while now and this is just perfect.
I do have a question though, is it usable without Into the Future? That's one of the only EPs I don't have If I had the money, I would buy it in a heartbeat just so I could use this world haha but unfortunately I don't.
Anyways this is a stunning world and you did a great job on it, thank you for sharing it!
Inventor
Original Poster
#53 Old 21st Dec 2017 at 9:40 PM
Hi @StardustX, you shouldn’t miss much as Northeney is a bit behind the times so there are no bot-making stations or ITF lot types.
You probably don’t need that EP if you don’t mind the occasional mounted fish when objects are replaced or the strange looking wallpaper. You will need to replace the seatings at the "Strandkörbe" at the beach, and the science lot won't have an elevator to second floor (there is a stairway, too, so not a big problem). The Bowling Alley will look a bit strange as I used the ITF round windows there. But the world itself should be playable without problems.
Lab Assistant
THANKS POST
#54 Old 25th Dec 2017 at 2:19 AM
This is so beautiful! I haven't been able to get in-game to have a look at this, but believe me, this is one of the first things I will be checking out!
Top Secret Researcher
THANKS POST
#55 Old 27th Dec 2017 at 5:49 PM
This is SO pretty, I rarely download any hood but I must have this <3
Scholar
THANKS POST
#56 Old 29th Dec 2017 at 8:32 PM
I love this world. It reminds me so much of childhood vacations. It's also the first world, be it custom or EA, where I don't feel the need to give it some kind of makeover and drop in some of my own houses to play in. It has exactly "my kind" of lots, be it residential or community. Thank you!
Test Subject
#57 Old 31st Dec 2017 at 9:16 AM
Hi Norn,
I have been fallen immediately in love when I saw your world. It's a must have one. Thank you very much for sharing. I do have all expansion packs, but is Into the Future really required? Honestly I myself don't like Into the Future that much and I worry the coldness of this expansion pack could kill the cozy charm of your world.
Inventor
Original Poster
#58 Old 31st Dec 2017 at 9:46 AM
Hi @Yakamoz,
it makes me very happy that you like the little island! Don't worry about Into The Future "coldness" if you want to play the world. I used some decorative objects, but you won't feel a strong impact of this expansion pack or the gameplay it offers. Northeney is a bit behind the times, they refused to arrive in the future
Scholar
#59 Old 2nd Jan 2018 at 12:37 AM
I ran into a small routing problem. I'm using the save file, my sim is living in the town part and working at the lighthouse. He can go to work without a problem but when he tries to go home, he's just sitting in a boat near the coast and goes back to the lighthouse after a moment. Sometimes it happens a second time if I try to send him home but either at second or third try he makes his way to the other side of the island but stops just before the coast and swims the last bit. I do have two more sims (soon three) and a cat to handle so it often takes long to get him home.

The horizon of many people is a circle with a radius of zero. They call this their point of view. - Albert Einstein
Arathea's Area @ TFM's Sims Asylum - TS2 & TS3 Stuff
Inventor
Original Poster
#60 Old 2nd Jan 2018 at 11:27 AM
Hi @arathea,
Sorry to hear you are having trouble with the routing at the lighthouse. Unfortunately I don't have a real solution for this. We encountered this issue during testing, but it occured only randomly and rarely so that I decided to leave it at that. The EA water routing system is deeply bugged. If the routing issue keeps occuring, you could move the RH rug to a different building and set up the work place there and leave the lighthouse as No Visitors only.
Scholar
#61 Old 2nd Jan 2018 at 12:51 PM
Thank you for your answer. For now I keep it as it is and just have an eye on my sim to get him home in time. Since the lot is furnished accordingly to the science career, I'm using it with Zerbu's Ultimate Careers mod so moving just the rug would take away more fun for me than it adds some convenience with the routing.
I just wanted to mention it. Thank you again for your wonderful world.

The horizon of many people is a circle with a radius of zero. They call this their point of view. - Albert Einstein
Arathea's Area @ TFM's Sims Asylum - TS2 & TS3 Stuff
Lab Assistant
THANKS POST
#62 Old 2nd Jan 2018 at 8:07 PM
I'm having so much fun playing here! Thank you very much. I love how store and ep items are integrated into the main world.
Lab Assistant
#63 Old 3rd Jan 2018 at 4:13 PM
I have been playing Northeney solidly for about a week and I must say, it is absolutely stunning. Very well thought out and beautifully landscaped. There are so many great things about Northeney, but, I would have liked a large lot on top of one of the hills for a castle.
I slowed the gameplay down to 20% with NRaas..Relativity (I use most of the NRaas Mods and a few ani_ Mods, from the same site) so that it seems like nothing is rushed. I also introduced disease with NRaas..Vector because it seems appropriate for the time period.
Again, great job.
Instructor
THANKS POST
#64 Old 4th Jan 2018 at 8:58 AM
Absolutely lovely.
Test Subject
#65 Old 4th Jan 2018 at 7:48 PM
I tried installing Northeney using your save. I get the following error when trying to open it "Northeney_save Cannot load this save game. I may have been saved with expansion pack data that is no longer present on this system." I have all expansion packs, all stuff packs, all store content and have installed all RabbitHole Rugs you recommended. I play about 25 worlds, including many custom save worlds and have never run in to this problem. I LOVE this world and really want it in my collection. Please help!
Inventor
Original Poster
#66 Old 4th Jan 2018 at 8:08 PM
@NaomiBader I'll pm you - hopefully we can sort this out!
Lab Assistant
#67 Old 6th Jan 2018 at 12:39 AM
Hi, this is a beautiful world! Do you know if it will work all right without Showtime?
Inventor
Original Poster
#68 Old 6th Jan 2018 at 2:12 PM
Hi @suziblue, this shouldn't be a big problem. You will need to rezone and redecorate some lots because I have several Showtime venues (with Showtime lot types) and used a lot of decor from that EP. But one of my testers didn't have that EP and everything else worked fine for her.
Lab Assistant
THANKS POST
#69 Old 6th Jan 2018 at 9:43 PM
@Norn, Ok, cool. I'll give it a shot. One of these days I really should get that EP. Thanks for the quick reply!
Test Subject
#70 Old 8th Jan 2018 at 10:29 AM
The best world EVER - and I've tried a lot!
Thank you, thank you, thank you! I LOVE this world - it's so beautiful, with the hills and variations in both height and flora, and the houses are fantastically well made.

This is what I particularly love about it (just to give you some cred and appreciation), in no particular order:

- The variations in the landscape - the hills make for BEAUTIFUL views and I love the tiered town streets
- The details and variation in the houses - both outside and inside
- I don't have to start furnishing to make houses "lived in" or to make venues feel complete
- That you use rabbithole rugs and leave ample space to start using Zerbu's ultimate careers mod
- It's northern (no palms where I'm from)
- The houses themselves fit so nicely with the northern, old-timey feel
- There are dive lots
- There are all the lots for all the expansions venues (and I can customize what is not there)
- No roads (I like horses)
- It's a small world so travel is fast and you can get a grip on what's there
- all the spawners!
- no custom content, store or stuff pack content
- again, the landscaping is phenomenal - attention to detail all through the island with lots of trees, shrubs, little lights, paths, sand, dirt patches...
- probably more that I can't think of now.

Honestly I've downloaded and played a ton of worlds - 30? 40? 50? - and this is the first that ticks all my boxes and where I don't have to modify everything to suit my play style or expansion packs. You've done a stellar job and given me (and others) hours of fun! Thank you! Now off to playing...!
Field Researcher
#71 Old 9th Jan 2018 at 5:58 AM
I've just spent more time pouring over these beautiful pictures - I love that it is a roadless world - I might have to look at playing this one day in the future when Martin's ancestors need somewhere a little more modern than the 15th Century! Thanks so much for the hard work put in Norn. Again this is a beautiful world!!!

MKATSONP is a Sims 3 Medieval Comedy Drama onYoutube and Tumblr
Field Researcher
#72 Old 22nd Jan 2018 at 8:08 AM
Spectacular and beautiful ! Thanks so much for this world

i made a sims world ... can you believe it ? Lost Cove
Test Subject
THANKS POST
#73 Old 28th Jan 2018 at 3:26 AM
Gracias, me encanto este mundo.
Test Subject
#74 Old 29th Jan 2018 at 11:36 PM
beautiful world, I can not understand how the tool works to create them!
Test Subject
#75 Old 30th Jan 2018 at 9:32 PM Last edited by meowool : 30th Jan 2018 at 9:34 PM. Reason: new info
This is a great world and I have been really excited to startplaying with it...
Only issue I have is that: the sea is black? I only have pets, ambitions, supernatural and island paradise as EPs...I'm pretty sure that I downloaded everything I needed.
Started playing a family and it's only black when looking at a town view oddly enough..
Page 3 of 5

Expansion/Stuff packs required:
World Adventures Ambitions Late Night Generations Pets Showtime Supernatural Seasons University Life Island Paradise Into the Future

100 Comments / replies (Who?)

16 Feedback Posts
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Tags: #island, #dunes, #beach, #rustic, #lighthouse, #world, #vacation, #ocean